public TabNewWorld() { Icon = new Sprite(Resources.TileIcons, new Point(1, 2)); var worldNameTextBox = new WidgetTextBox() { Padding = new Spacing(8), Text = "new world" }; var worldSeedtextBox = new WidgetTextBox() { Padding = new Spacing(8), Text = Rise.Rnd.Next().ToString() }; var worldTypeList = new WidgetList() { UnitBound = new Rectangle(0, 0, 256, 128) }; foreach (var item in GENERATOR.GENERATORS) { worldTypeList.AddItem(new ListItemText(item.Key)); } worldTypeList.SelectFirst(); var generateButton = new WidgetButton { Text = "Generate", Dock = Dock.Bottom } .RegisterMouseClickEvent((s) => Game.New(worldNameTextBox.Text, worldSeedtextBox.Text, GENERATOR.GENERATORS[((ListItemText)worldTypeList.SelectedItem).Text])); var worldOptions = new LayoutFlow { Flow = LayoutFlowDirection.TopToBottom, Dock = Dock.Fill, Children = { new WidgetLabel { Text = "World name:", Padding = new Spacing(8), TextAlignement = TextAlignement.Left }, worldNameTextBox, new WidgetLabel { Text = "Seed:", Padding = new Spacing(8), TextAlignement = TextAlignement.Left }, worldSeedtextBox, new WidgetLabel { Text = "World type:", Padding = new Spacing(8), TextAlignement = TextAlignement.Left }, worldTypeList } }; Content = new LayoutDock() { Padding = new Spacing(16), Children = { new WidgetLabel { Text = "New World", Font = Resources.FontAlagard, Dock = Dock.Top }, generateButton, worldOptions, } }; }
/// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.elementText = new XEditNet.Widgets.WidgetTextBox(); this.elementList = new System.Windows.Forms.TreeView(); this.imageList = new System.Windows.Forms.ImageList(this.components); this.showValid = new System.Windows.Forms.CheckBox(); this.label1 = new System.Windows.Forms.Label(); this.SuspendLayout(); // // elementText // this.elementText.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.elementText.BackColor = System.Drawing.Color.FloralWhite; this.elementText.Location = new System.Drawing.Point(8, 24); this.elementText.Name = "elementText"; this.elementText.Size = new System.Drawing.Size(208, 20); this.elementText.TabIndex = 1; this.elementText.Text = ""; this.elementText.TextChanged += new System.EventHandler(this.ElementTextChanged); this.elementText.Enter += new System.EventHandler(this.ElementTextFocus); // // elementList // this.elementList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.elementList.BackColor = System.Drawing.Color.FloralWhite; this.elementList.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); this.elementList.FullRowSelect = true; this.elementList.HideSelection = false; this.elementList.ImageList = this.imageList; this.elementList.Location = new System.Drawing.Point(8, 48); this.elementList.Name = "elementList"; this.elementList.ShowRootLines = false; this.elementList.Size = new System.Drawing.Size(208, 152); this.elementList.Sorted = true; this.elementList.TabIndex = 2; this.elementList.DoubleClick += new System.EventHandler(this.DoubleClickElement); // // imageList // this.imageList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit; this.imageList.ImageSize = new System.Drawing.Size(14, 14); this.imageList.TransparentColor = System.Drawing.Color.Transparent; // // showValid // this.showValid.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); this.showValid.Checked = true; this.showValid.CheckState = System.Windows.Forms.CheckState.Checked; this.showValid.Location = new System.Drawing.Point(8, 203); this.showValid.Name = "showValid"; this.showValid.Size = new System.Drawing.Size(192, 24); this.showValid.TabIndex = 4; this.showValid.Text = "Only Show &Valid Items"; this.showValid.CheckedChanged += new System.EventHandler(this.ToggleShowValid); // // label1 // this.label1.Location = new System.Drawing.Point(6, 8); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(100, 16); this.label1.TabIndex = 5; this.label1.Text = "Filter Elements:"; // // ElementListPanelBase // this.Controls.Add(this.label1); this.Controls.Add(this.showValid); this.Controls.Add(this.elementList); this.Controls.Add(this.elementText); this.Name = "ElementListPanelBase"; this.Size = new System.Drawing.Size(223, 231); this.ResumeLayout(false); }
public MenuAddMinimapWaypoint(GameState gameState) : base(gameState) { PauseGame = true; EscapeToClose = true; var wayPointNameTextBox = new WidgetTextBox() { Dock = Dock.Top }; var wayPointAddButton = new WidgetButton("Add waypoint") { Dock = Dock.Bottom }; wayPointAddButton.RegisterMouseClickEvent(_ => { AddWaypoint(wayPointAddButton.Text); gameState.CurrentMenu = new MenuInGame(gameState); }); Content = new LayoutDock { Children = { new WidgetFancyPanel { UnitBound = new Rectangle(0, 0, 600, 720), Padding = new Spacing(16), Anchor = Anchor.Center, Origine = Anchor.Center, Dock = Dock.None, Content = new LayoutDock { Children = { new WidgetLabel() { Text = "Add waypoint", Font = Resources.FontAlagard, TextSize = 1f, Dock = Dock.Top }, new WidgetSprite() { Anchor = Anchor.TopRight, Origine = Anchor.Center, Sprite = new Sprite(Resources.TileGui, new Point(7, 7)), UnitBound = new Rectangle(0, 0, 48, 48), UnitOffset = new Point(-24, 24) }.RegisterMouseClickEvent(sender => gameState.CurrentMenu = new MenuInGame(gameState)), new WidgetLabel() { Text = "Name:", Font = Resources.FontRomulus, TextAlignement = TextAlignement.Left, Dock = Dock.Top }, wayPointNameTextBox, wayPointAddButton, } } } } }; }