public void RemoveFromUI() { widgets_.RemoveFromUI(); durationCollapsible_.RemoveFromUI(); repeatCollapsible_.RemoveFromUI(); delayCollapsible_.RemoveFromUI(); }
public virtual void RemoveFromUI() { if (syncMonitor_ != null) { syncMonitor_.RemoveFromUI(); } widgets_.RemoveFromUI(); }
public virtual void RemoveFromUI() { widgets_.RemoveFromUI(); }