private static void OnWidgetLoaded(UIWidget[] spList, OnUIWidgetAtlasAllLoaded onAllLoaded, GameObject oGo, params object[] args) { if (spList == null || oGo == null) { return; } for (int i = 0; i < spList.Length; i++) { UIWidget uIWidget = spList[i]; if (!(uIWidget == null)) { if (uIWidget.CheckWaitLoadingAtlas()) { return; } } } WidgetHelper.ClearSprite(spList); if (onAllLoaded != null) { onAllLoaded(oGo, args); } }