private RedZone CreateRedZone( ThreatController threatController, ILookup <ZoneLocation, DamageToken> initialDamage, Doors redDoors, WhiteZone whiteZone, Interceptors interceptors) { var redZone = new RedZone(threatController, whiteZone.LowerWhiteStation.CentralReactor, redDoors, this, interceptors); DamageZone(initialDamage, ZoneLocation.Red, redZone); return(redZone); }
private WhiteZone CreateWhiteZone( ThreatController threatController, ILookup <ZoneLocation, DamageToken> initialDamage, Doors redDoors, Doors blueDoors) { var whiteZone = new WhiteZone(threatController, redDoors, blueDoors, this); DamageZone(initialDamage, ZoneLocation.White, whiteZone); whiteZone.UpperWhiteStation.AlphaComponent.CannonFired += (sender, args) => CentralLaserCannonFired(this, EventArgs.Empty); return(whiteZone); }
private BlueZone CreateBlueZone( ThreatController threatController, ILookup <ZoneLocation, DamageToken> initialDamage, WhiteZone whiteZone, Doors blueDoors) { var blueZone = new BlueZone(threatController, whiteZone.LowerWhiteStation.CentralReactor, blueDoors, this); DamageZone(initialDamage, ZoneLocation.Blue, blueZone); blueZone.LowerBlueStation.RocketsComponent.RocketsModified += (sender, args) => RocketsModified(sender, args); return(blueZone); }