// Update is called once per frame void FixedUpdate() { transform.position = new Vector2(transform.position.x, transform.position.y + 0.005f); if (transform.position.y > 7) { if (isEnd == false) { isEnd = true; StartCoroutine(Stop()); wf.FadeOutCoroutine(() => { Application.LoadLevel("ThankYou"); }); } } }
// Update is called once per frame void Update() { if (wf.color > 0 && isFadeIn == false) { wf.FadeIn(0.5f); } else { isFadeIn = true; actTime++; if (actTime > 10) { if (audioSource.isPlaying == false && isPlay == false) { audioSource.Play(); isPlay = true; } } if (actTime > 250) { if (pl2.transform.localScale.x > 0) { pl2.transform.localScale = new Vector2(-2, 2); } } if (actTime > 330) { exc.transform.position = new Vector2(0.65f, 0.05f); } if (actTime > 410) { if (exc.transform.position.x > 0) { exc.transform.position = new Vector2(-3, 0); } } if (actTime > 480) { if (pl.transform.localScale.x > 0) { pl.transform.localScale = new Vector2(-2, 2); } } if (actTime > 530) { pl.transform.position = new Vector2(pl.transform.position.x - 0.01f, pl.transform.position.y); if (pl.GetComponent <OpAnimator> ().animationNum == 0) { pl.GetComponent <OpAnimator> ().Action(); } } if (actTime > 545) { pl2.transform.position = new Vector2(pl2.transform.position.x - 0.01f, pl2.transform.position.y); if (pl2.GetComponent <OpAnimator> ().animationNum == 0) { pl2.GetComponent <OpAnimator> ().Action(); } } if (actTime > 580) { if (isFadeOut == false) { isFadeOut = true; wf.FadeOutCoroutine(() => { Application.LoadLevel("EndingRoll"); }); } } } }
// Update is called once per frame void FixedUpdate() { time++; if (isBossSpawn == true) { if (bossIns == null) { // if (timeMax > 100) // timeMax -= 40; spawnNum = 1; isBossSpawn = false; time = 0; timeMax = 300; if (stage < stageMax) { im.StageText("Stage " + stage + "\nClear!!", new Color(0.2f, 0.2f, 0.2f)); stage++; } else { wf.FadeOutCoroutine(() => { Application.LoadLevel("EndingMovie"); }); spawnNum++; Statics.isCleard = 1; //stage = 1; } //level += 10; } } if (time > timeMax) { /* * enpc++; * if (enpc > 5) { * enpc = 0; * if (enemynum < enemyList.Count) { * enemynum++; * if (enemynum > enemyList.Count) * enemynum = enemyList.Count; * } * * }*/ //if(timeMax > 30)timeMax--; time = 0; //int hp = (240 - timeMax) / 3; ////Spawn (Random.Range (0, enemynum), new Vector3 (-3.33f + 6.66f * Random.Range (0, 2), Random.Range (0, 5) * 0.2f - 0.3f, 1 + hp)); if (spawnNum > 12) { spawnNum = 12; } if (stage == 1) { Stage1(); } if (stage == 2) { Stage2(); } if (stage == 3) { Stage3(); } if (stage == 4) { Stage4(); } } //Debug.Log (spawnNum); }