void Start() { movement = Vector3.zero; model = GetComponent <PlayerModel>(); wepon = gameObject.GetComponentInChildren <WeponController>(); controller = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); }
RaycastHit cameraRayHit; // The object that the ray hits private void Start() { uiManager = FindObjectOfType <UIManager>(); uiManager.HealthControl(health); wController = FindObjectOfType <WeponController>(); UnityEngine.Cursor.SetCursor(InGameCursor, Vector2.zero, CursorMode.Auto); }