public static void ClearLowData() { charLowData = null; itemLowData = null; stringLowData = null; resourceLowData = null; partnerLowData = null; monsterLowData = null; npcLowData = null; nonInteractiveNpcLowData = null; NewbieData = null; skillLowData = null; dungeonData = null; etcData = null; levelLowData = null; mailLowData = null; questLowData = null; enchantLowData = null; missionLowData = null; mapLowData = null; partnerLvLowData = null; shopLowData = null; priceLowData = null; vipLowData = null; iconLowData = null; FormulaLowData = null; guildLowData = null; gatchaRewardLowData = null; loadingLowData = null; titleLowData = null; welfareLowData = null; achievementLowData = null; activeLowData = null; pvpAutoRewardLowData = null; }
public IActionResult Edit(Welfare welfare) { var signedInUserId = HttpContext.Session.GetInt32("LoggedInUser"); welfare.LastModifiedBy = signedInUserId; welfare.DateLastModified = DateTime.Now; _databaseConnection.Entry(welfare).State = EntityState.Modified; _databaseConnection.SaveChanges(); TempData["display"] = "You have successfully modified the Welfare Request!"; TempData["notificationtype"] = NotificationType.Success.ToString(); return(RedirectToAction("Index")); }
public IActionResult Create(Welfare welfare) { var signedInUserId = HttpContext.Session.GetInt32("LoggedInUser"); welfare.CreatedBy = signedInUserId; welfare.LastModifiedBy = signedInUserId; welfare.DateCreated = DateTime.Now; welfare.DateLastModified = DateTime.Now; _databaseConnection.Welfares.Add(welfare); _databaseConnection.SaveChanges(); TempData["display"] = "You have successfully added a new Welfare Request!"; TempData["notificationtype"] = NotificationType.Success.ToString(); return(RedirectToAction("Index")); }
public IActionResult Create(string member) { var welfare = new Welfare(); if (!String.IsNullOrEmpty(member) && member == "yes") { welfare.Member = true; } if (!String.IsNullOrEmpty(member) && member == "no") { welfare.Member = false; } ViewBag.AppUserId = new SelectList(_databaseConnection.AppUsers.Where(n => n.RoleId > 1).ToList(), "AppUserId", "Name"); return(View(welfare)); }
public static void LoadLowDataALLForTool() { charLowData = new Character(); itemLowData = new Item(); stringLowData = new Local(); resourceLowData = new Resource(); partnerLowData = new Partner(); monsterLowData = new Mob(); npcLowData = new NpcData(); nonInteractiveNpcLowData = new NonInteractiveNpcData(); skillLowData = new SkillTables(); NewbieData = new Newbie(); dungeonData = new DungeonTable(); etcData = new Etc(); levelLowData = new Level(); mailLowData = new Mail(); questLowData = new Quest(); enchantLowData = new Enchant(); missionLowData = new MissionTable(); mapLowData = new Map(); partnerLvLowData = new PartnerLevel(); shopLowData = new Shop(); priceLowData = new Price(); vipLowData = new Vip(); iconLowData = new Icon(); FormulaLowData = new Formula(); guildLowData = new Guild(); gatchaRewardLowData = new GatchaReward(); loadingLowData = new Loading(); titleLowData = new Title(); welfareLowData = new Welfare(); achievementLowData = new Achievement(); activeLowData = new ActiveReward(); pvpAutoRewardLowData = new PVP(); charLowData.LoadLowData(); itemLowData.LoadLowData(); stringLowData.LoadLowData(); resourceLowData.LoadLowData(); partnerLowData.LoadLowData(); monsterLowData.LoadLowData(); npcLowData.LoadLowData(); nonInteractiveNpcLowData.LoadLowData(); NewbieData.LoadLowData(); skillLowData.LoadLowData(); dungeonData.LoadLowData(); etcData.LoadLowData(); levelLowData.LoadLowData(); mailLowData.LoadLowData(); questLowData.LoadLowData(); enchantLowData.LoadLowData(); missionLowData.LoadLowData(); mapLowData.LoadLowData(); partnerLvLowData.LoadLowData(); shopLowData.LoadLowData(); priceLowData.LoadLowData(); vipLowData.LoadLowData(); iconLowData.LoadLowData(); FormulaLowData.LoadLowData(); guildLowData.LoadLowData(); gatchaRewardLowData.LoadLowData(); loadingLowData.LoadLowData(); titleLowData.LoadLowData(); welfareLowData.LoadLowData(); achievementLowData.LoadLowData(); activeLowData.LoadLowData(); pvpAutoRewardLowData.LoadLowData(); }