private void Main_Paint(object sender, PaintEventArgs e) { try { BaseBoard board = WeiqiBoard.Instance(); board.DrawBoard(this); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } }
public WeiqiPiece(int pixelx, int pixely) { board = WeiqiBoard.Instance(); this.pieceRadius = 15; this.judgeRadius = 15; this.pieceFrameColor = Color.Black; Point Point = new Point(); //判断是否点击在规定范围内 if (!ConvertxyToXY(pixelx, pixely, out Point)) { return; } this.pieceX = Point.X; this.pieceY = Point.Y; //判断棋子状态类型 if (lastState == BaseBoard.boardType.Blank || lastState == BaseBoard.boardType.White) { this.state = BaseBoard.boardType.Black; } else if (lastState == BaseBoard.boardType.Black) { this.state = BaseBoard.boardType.White; } else { return; } //下棋 if (!board.SetState(this.pieceX, this.pieceY, this.state)) { this.state = BaseBoard.boardType.Blank; return; } lastState = this.state; }