private void InstallRandomPersonality(Ghost ghost) { int maxAttempts = 100; int currentAttempts = 0; while (!ghost.PersonalityIsComplete()) { if (personalityInstallers.Count == 0) { throw new System.Exception("Ran out of GhostPersonalityInstallers"); } GhostPersonalityInstaller personalityInstaller = WeightedChoice.Choose(personalityInstallers, PIChances); personalityInstaller.InstallPersonality(ghost); if (maxAttempts <= currentAttempts) { throw new System.Exception("Installing personality took too long"); } ++currentAttempts; } }
//Last is two space chance; public FurnitureDimensionSet GetRandomOuterGameObject() { return(WeightedChoice.Choose <FurnitureDimensionSet>(outerChoices, outerChances)); }
private Furniture RandomBorderFurniture(float precompTotal) { return(WeightedChoice.Choose(borderOptions, borderChances, precompTotal)); }
private Furniture RandomFurniture(float precompTotal) { return(WeightedChoice.Choose(furnitureOptions, furnitureChances, precompTotal)); }
public Furniture RandomPantryItem(float precompTotal) { return(WeightedChoice.Choose(pantryOptions, pantryChances, precompTotal)); }
public ProceduralConstructionSeed(ProceduralFactionSeed faction, Vector4D locationDepth, Quaternion?orientation, long seed, int?populationOverride = null) { Seed = seed; Location = locationDepth.XYZ(); Faction = faction; var tmpRandom = new Random((int)seed); Population = populationOverride ?? (int)MyMath.Clamp((float)(Math.Round(5 * tmpRandom.NextExponential() * locationDepth.W)), 1, 100); var sqrtPopulation = Math.Sqrt(Population); var choice = new WeightedChoice <ProceduralStationSpeciality>(); foreach (var kv in Faction.Specialities) { foreach (var kt in kv.Key.StationSpecialities) { choice.Add(kt.Key, kv.Value * kt.Value); } } Speciality = choice.Choose(tmpRandom.NextDouble(), WeightedChoice <ProceduralStationSpeciality> .WeightedNormalization.ClampToZero); m_exports = new Dictionary <MyDefinitionId, TradeRequirements>(MyDefinitionId.Comparer); m_imports = new Dictionary <MyDefinitionId, TradeRequirements>(MyDefinitionId.Comparer); List <MyDefinitionBase> rchoice = null; var specialExport = tmpRandom.NextDouble() <= Speciality.SpecializationChance; if (specialExport) { rchoice = new List <MyDefinitionBase>(); } foreach (var kv in MyDefinitionManager.Static.GetAllDefinitions()) { if (Speciality.CanExport(kv)) { m_exports.Add(kv.Id, default(TradeRequirements)); rchoice?.Add(kv); } if (Speciality.CanImport(kv)) { m_imports.Add(kv.Id, default(TradeRequirements)); } } SpecialityExport = null; if (specialExport) { // ReSharper disable once PossibleNullReferenceException SpecialityExport = rchoice[tmpRandom.Next(0, rchoice.Count)].Id; m_exports.Clear(); m_exports.Add(SpecialityExport.Value, default(TradeRequirements)); } var nameBuilder = new StringBuilder(); nameBuilder.Append(Faction.FounderName).Append("'s "); if (SpecialityExport.HasValue) { nameBuilder.Append(MyDefinitionManager.Static.GetDefinition(SpecialityExport.Value).DisplayNameText).Append(" "); } else if (Speciality.GeneralizedPrefixes != null && Speciality.GeneralizedPrefixes.Length > 0) { nameBuilder.Append(tmpRandom.NextUniformChoice(Speciality.GeneralizedPrefixes)).Append(" "); } nameBuilder.Append(tmpRandom.NextUniformChoice(Speciality.Suffixes)); Name = nameBuilder.ToString(); // Compute hotlisted import amounts { var keys = m_imports.Keys.ToList(); foreach (var kv in keys) { var baseMult = Population * tmpRandom.NextExponential() / keys.Count; var k = MyDefinitionManager.Static.GetDefinition(kv); var pi = k as MyPhysicalItemDefinition; if (k is MyComponentDefinition) { baseMult *= 100 / pi.Mass; } else if (k.Id.TypeId == typeof(MyObjectBuilder_Ore)) { baseMult *= 10000 / (1 + Math.Sqrt(OreUtilities.GetRarity(k.Id))); } else if (k.Id.TypeId == typeof(MyObjectBuilder_Ingot)) { baseMult *= 5000 * OreUtilities.GetOutputRatio(k.Id); } else if (k.Id.TypeId == typeof(MyObjectBuilder_GasProperties)) { baseMult *= 250000; // 1/10th a large tank } else if (pi != null) { baseMult *= 10 / pi.Mass; } m_imports[kv] = new TradeRequirements(baseMult, Math.Sqrt(baseMult)); } } // Compute exported amounts { var keys = m_exports.Keys.ToList(); foreach (var kv in keys) { var baseMult = Population * Population * tmpRandom.NextExponential() / keys.Count; var k = MyDefinitionManager.Static.GetDefinition(kv); var pi = k as MyPhysicalItemDefinition; if (k is MyComponentDefinition) { baseMult *= 100 / pi.Mass; } else if (k.Id.TypeId == typeof(MyObjectBuilder_Ore)) { baseMult *= 10000 / (1 + Math.Sqrt(OreUtilities.GetRarity(k.Id))); } else if (k.Id.TypeId == typeof(MyObjectBuilder_Ingot)) { baseMult *= 5000 * OreUtilities.GetOutputRatio(k.Id); } else if (k.Id.TypeId == typeof(MyObjectBuilder_GasProperties)) { baseMult *= 250000; // 1/10th a large tank } m_exports[kv] = new TradeRequirements(baseMult, Math.Sqrt(baseMult)); } } // Using exports, compute imports { foreach (var kv in m_exports) { var producer = BlueprintIndex.Instance.GetAllProducing(kv.Key, true).ToList(); foreach (var blueprint in producer) { foreach (var ingredient in blueprint.Ingredients) { var aStorage = kv.Value.Storage * (double)ingredient.Value / producer.Count; var aThroughput = kv.Value.Throughput * (double)ingredient.Value / producer.Count; TradeRequirements current; m_imports[ingredient.Key] = m_imports.TryGetValue(ingredient.Key, out current) ? new TradeRequirements(current.Storage + aStorage, current.Throughput + aThroughput) : new TradeRequirements(aStorage, aThroughput); } } } } m_localStorage = new Dictionary <MyDefinitionId, TradeRequirements>(MyDefinitionId.Comparer) { // ~0.5MWH / person stored, ~1MW / person produced [MyResourceDistributorComponent.ElectricityId] = new TradeRequirements(Population * 0.5 * tmpRandom.NextNormal(1, 0.1), Population * tmpRandom.NextNormal(1, 0.1), 10, 10), // one large O2 tank / 10 person stored (~2 days), 1 O2/sec/person produced [MyResourceDistributorComponent.OxygenId] = new TradeRequirements(Population * 1e4 * tmpRandom.NextNormal(1, 0.1), Population * 1 * tmpRandom.NextNormal(1, 0.1), 10, 10), // I don't even know how I'd guess this [MyResourceDistributorComponent.HydrogenId] = new TradeRequirements(Population * 1e4 * tmpRandom.NextExponential(), tmpRandom.NextExponential() * sqrtPopulation) }; // Compute mass & volume of storage ComputeStorageVolumeMass(out StorageVolume, out StorageMass); // ReSharper disable once UseObjectOrCollectionInitializer m_blockCountRequirements = new Dictionary <SupportedBlockTypes, BlockRequirement>(SupportedBlockTypesEquality.Instance); // living quarters. var addlLiving = Faction.AttributeWeight(ProceduralFactionSpeciality.Housing); m_blockCountRequirements[SupportedBlockTypes.CryoChamber] = Population + Math.Max(0, (int)Math.Round(sqrtPopulation * (tmpRandom.NextNormal(1, 2) + addlLiving))); m_blockCountRequirements[SupportedBlockTypes.MedicalRoom] = new BlockRequirement(Math.Max(1, (int)Math.Round(sqrtPopulation * (tmpRandom.NextNormal(0.5, 0.5) + Math.Max(addlLiving, Faction.AttributeWeight(ProceduralFactionSpeciality.Military))))), 1e3); m_blockCountRequirements[SupportedBlockTypes.ShipController] = Math.Max(1, (int)Math.Round(Population * tmpRandom.NextNormal(0.5, 0.5))); // how "defensive" this group is m_blockCountRequirements[SupportedBlockTypes.Weapon] = Math.Max(0, (int)Math.Round(Population * tmpRandom.NextNormal(2, 2) * Faction.AttributeWeight(ProceduralFactionSpeciality.Military))); // ship repair? m_blockCountRequirements[SupportedBlockTypes.ShipConstruction] = Math.Max(0, (int)Math.Round(Population * tmpRandom.NextNormal(4, 3) * Faction.AttributeWeight(ProceduralFactionSpeciality.Repair))); // docking? m_blockCountRequirements[SupportedBlockTypes.Docking] = Math.Max(1, (int)Math.Round(sqrtPopulation * tmpRandom.NextNormal(1, 1) * Faction.AttributeWeight(ProceduralFactionSpeciality.Housing))); // comms? m_blockCountRequirements[SupportedBlockTypes.Communications] = new BlockRequirement(Math.Max(1, (int)Math.Round(sqrtPopulation * MyMath.Clamp((float)tmpRandom.NextNormal(), 0, 1))), 1e6); Orientation = tmpRandom.NextQuaternion(); // Branched, since we want to consume a quaternion from the random. if (orientation != null) { Orientation = orientation.Value; } }