public void SetWeenieObject(WeenieObject wobj) { WeenieObj = wobj; }
public MoveToManager(PhysicsObj obj, WeenieObject wobj) { PhysicsObj = obj; WeenieObj = wobj; InitializeLocalVars(); }
public static MoveToManager Create(PhysicsObj obj, WeenieObject wobj) { var moveToManager = new MoveToManager(obj, wobj); return(moveToManager); }
public static MotionInterp Create(PhysicsObj obj, WeenieObject wobj) { var motionInterp = new MotionInterp(obj, wobj); return(motionInterp); }
public void SetWeenieObject(WeenieObject wobj) { WeenieObj = wobj; apply_current_movement(true, true); }
public static MovementManager Create(PhysicsObj obj, WeenieObject wobj) { return(new MovementManager(obj, wobj)); }