void SubmitForm()
    {
                #if !UNITY_WEBGL || UNITY_EDITOR
        string username = usernameInput.text;
        string password = passwordInput.text;

        GameObject       go    = GameObject.Find("WebsocketManager");
        WebsocketManager wsMan = (WebsocketManager)go.GetComponent(typeof(WebsocketManager));
        Debug.Log(wsMan);
        wsMan.SendLoginRequest(username, password);
                #endif
    }