public CalculationOptionsDPSWarr(Character character) : this() { #region DPSWarr Talents Import try { WebRequestWrapper wrw = new WebRequestWrapper(); if (character.Class == Character.CharacterClass.Warrior && character.Name != null && character.Realm != null) { XmlDocument docTalents = wrw.DownloadCharacterTalentTree(character.Name, character.Region, character.Realm); //<talentTab> // <talentTree value="2550050300230151333125100000000000000000000002030302010000000000000"/> //</talentTab> if (docTalents != null) { string talentCode = docTalents.SelectSingleNode("page/characterInfo/talentTab/talentTree").Attributes["value"].Value; TalentsSaved = true; DeepWounds = int.Parse(talentCode.Substring(8, 1)); TwoHandedSpec = int.Parse(talentCode.Substring(9, 1)); Impale = int.Parse(talentCode.Substring(10, 1)); DeathWish = int.Parse(talentCode.Substring(12, 1)); MortalStrike = int.Parse(talentCode.Substring(19, 1)); Cruelty = int.Parse(talentCode.Substring(24, 1)); ImpSlam = int.Parse(talentCode.Substring(34, 1)); WeaponMastery = int.Parse(talentCode.Substring(36, 1)); Flurry = int.Parse(talentCode.Substring(38, 1)); Precision = int.Parse(talentCode.Substring(39, 1)); } } } catch (Exception) { } #endregion }
public CalculationOptionsTree(Character character) { #region Druid Talents Import try { WebRequestWrapper wrw = new WebRequestWrapper(); if (character.Class == Character.CharacterClass.Druid && character.Name != null && character.Realm != null) { XmlDocument docTalents = wrw.DownloadCharacterTalentTree(character.Name, character.Region, character.Realm); //<talentTab> // <talentTree value="50002201050313523105100000000000000530000000000300001000030300"/> //</talentTab> string talentCode = docTalents.SelectSingleNode("page/characterInfo/talentTab/talentTree").Attributes["value"].Value; StarlightWrath = int.Parse(talentCode.Substring(0, 1)); NaturesGrasp = int.Parse(talentCode.Substring(1, 1)); ImpNaturesGrasp = int.Parse(talentCode.Substring(2, 1)); ControlofNature = int.Parse(talentCode.Substring(3, 1)); FocusedStarlight = int.Parse(talentCode.Substring(4, 1)); ImpMoonfire = int.Parse(talentCode.Substring(5, 1)); Brambles = int.Parse(talentCode.Substring(6, 1)); InsectSwarm = int.Parse(talentCode.Substring(7, 1)); NaturesReach = int.Parse(talentCode.Substring(8, 1)); Vengeance = int.Parse(talentCode.Substring(9, 1)); CelestialFocus = int.Parse(talentCode.Substring(10, 1)); LunarGuidance = int.Parse(talentCode.Substring(11, 1)); NaturesGrace = int.Parse(talentCode.Substring(12, 1)); Moonglow = int.Parse(talentCode.Substring(13, 1)); Moonfury = int.Parse(talentCode.Substring(14, 1)); BalanceofPower = int.Parse(talentCode.Substring(15, 1)); Dreamstate = int.Parse(talentCode.Substring(16, 1)); MoonkinForm = int.Parse(talentCode.Substring(17, 1)); ImprovedFF = int.Parse(talentCode.Substring(18, 1)); WrathofCenarius = int.Parse(talentCode.Substring(19, 1)); ForceofNature = int.Parse(talentCode.Substring(20, 1)); Ferocity = int.Parse(talentCode.Substring(21, 1)); FeralAggression = int.Parse(talentCode.Substring(22, 1)); FeralInstinct = int.Parse(talentCode.Substring(23, 1)); BrutalImpact = int.Parse(talentCode.Substring(24, 1)); ThickHide = int.Parse(talentCode.Substring(25, 1)); FeralSwiftness = int.Parse(talentCode.Substring(26, 1)); FeralCharge = int.Parse(talentCode.Substring(27, 1)); SharpenedClaws = int.Parse(talentCode.Substring(28, 1)); ShreddingAttacks = int.Parse(talentCode.Substring(29, 1)); PredatoryStrikes = int.Parse(talentCode.Substring(30, 1)); PrimalFury = int.Parse(talentCode.Substring(31, 1)); SavageFury = int.Parse(talentCode.Substring(32, 1)); FeralFaerieFire = int.Parse(talentCode.Substring(33, 1)); NurturingInstinct = int.Parse(talentCode.Substring(34, 1)); HotW = int.Parse(talentCode.Substring(35, 1)); SotF = int.Parse(talentCode.Substring(36, 1)); PrimalTenacity = int.Parse(talentCode.Substring(37, 1)); LotP = int.Parse(talentCode.Substring(38, 1)); ImprovedLotP = int.Parse(talentCode.Substring(39, 1)); PredatoryInstincts = int.Parse(talentCode.Substring(40, 1)); Mangle = int.Parse(talentCode.Substring(41, 1)); ImprovedMotW = int.Parse(talentCode.Substring(42, 1)); Furor = int.Parse(talentCode.Substring(43, 1)); Naturalist = int.Parse(talentCode.Substring(44, 1)); NaturesFocus = int.Parse(talentCode.Substring(45, 1)); NaturalShapeshifter = int.Parse(talentCode.Substring(46, 1)); Intensity = int.Parse(talentCode.Substring(47, 1)); Subtlety = int.Parse(talentCode.Substring(48, 1)); OmenOfClarity = int.Parse(talentCode.Substring(49, 1)); TranquilSpirit = int.Parse(talentCode.Substring(50, 1)); ImprovedRejuvenation = int.Parse(talentCode.Substring(51, 1)); NaturesSwiftness = int.Parse(talentCode.Substring(52, 1)); GiftOfNature = int.Parse(talentCode.Substring(53, 1)); ImpTranquility = int.Parse(talentCode.Substring(54, 1)); EmpoweredTouch = int.Parse(talentCode.Substring(55, 1)); ImprovedRegrowth = int.Parse(talentCode.Substring(56, 1)); LivingSpirit = int.Parse(talentCode.Substring(57, 1)); Swiftmend = int.Parse(talentCode.Substring(58, 1)); NaturalPerfection = int.Parse(talentCode.Substring(59, 1)); EmpoweredRejuvenation = int.Parse(talentCode.Substring(60, 1)); TreeOfLife = int.Parse(talentCode.Substring(61, 1)); } } catch { } #endregion }
public CalculationOptionsMage(Character character) : this() { character.ItemsChanged += new EventHandler(Character_ItemsChanged); // pull talents #region Mage Talents Import try { WebRequestWrapper wrw = new WebRequestWrapper(); if (character.Class == Character.CharacterClass.Mage && character.Name != null && character.Realm != null) { XmlDocument docTalents = wrw.DownloadCharacterTalentTree(character.Name, character.Region, character.Realm); //<talentTab> // <talentTree value="2550050300230151333125100000000000000000000002030302010000000000000"/> //</talentTab> if (docTalents != null) { string talentCode = docTalents.SelectSingleNode("page/characterInfo/talentTab/talentTree").Attributes["value"].Value; ArcaneSubtlety = int.Parse(talentCode.Substring(0, 1)); ArcaneFocus = int.Parse(talentCode.Substring(1, 1)); ImprovedArcaneMissiles = int.Parse(talentCode.Substring(2, 1)); WandSpecialization = int.Parse(talentCode.Substring(3, 1)); MagicAbsorption = int.Parse(talentCode.Substring(4, 1)); ArcaneConcentration = int.Parse(talentCode.Substring(5, 1)); MagicAttunement = int.Parse(talentCode.Substring(6, 1)); ArcaneImpact = int.Parse(talentCode.Substring(7, 1)); ArcaneFortitude = int.Parse(talentCode.Substring(8, 1)); ImprovedManaShield = int.Parse(talentCode.Substring(9, 1)); ImprovedCounterspell = int.Parse(talentCode.Substring(10, 1)); ArcaneMeditation = int.Parse(talentCode.Substring(11, 1)); ImprovedBlink = int.Parse(talentCode.Substring(12, 1)); PresenceOfMind = int.Parse(talentCode.Substring(13, 1)); ArcaneMind = int.Parse(talentCode.Substring(14, 1)); PrismaticCloak = int.Parse(talentCode.Substring(15, 1)); ArcaneInstability = int.Parse(talentCode.Substring(16, 1)); ArcanePotency = int.Parse(talentCode.Substring(17, 1)); EmpoweredArcaneMissiles = int.Parse(talentCode.Substring(18, 1)); ArcanePower = int.Parse(talentCode.Substring(19, 1)); SpellPower = int.Parse(talentCode.Substring(20, 1)); MindMastery = int.Parse(talentCode.Substring(21, 1)); Slow = int.Parse(talentCode.Substring(22, 1)); ImprovedFireball = int.Parse(talentCode.Substring(23, 1)); Impact = int.Parse(talentCode.Substring(24, 1)); Ignite = int.Parse(talentCode.Substring(25, 1)); FlameThrowing = int.Parse(talentCode.Substring(26, 1)); ImprovedFireBlast = int.Parse(talentCode.Substring(27, 1)); Incinerate = int.Parse(talentCode.Substring(28, 1)); ImprovedFlamestrike = int.Parse(talentCode.Substring(29, 1)); Pyroblast = int.Parse(talentCode.Substring(30, 1)); BurningSoul = int.Parse(talentCode.Substring(31, 1)); ImprovedScorch = int.Parse(talentCode.Substring(32, 1)); ImprovedFireWard = int.Parse(talentCode.Substring(33, 1)); MasterOfElements = int.Parse(talentCode.Substring(34, 1)); PlayingWithFire = int.Parse(talentCode.Substring(35, 1)); CriticalMass = int.Parse(talentCode.Substring(36, 1)); BlastWave = int.Parse(talentCode.Substring(37, 1)); BlazingSpeed = int.Parse(talentCode.Substring(38, 1)); FirePower = int.Parse(talentCode.Substring(39, 1)); Pyromaniac = int.Parse(talentCode.Substring(40, 1)); Combustion = int.Parse(talentCode.Substring(41, 1)); MoltenFury = int.Parse(talentCode.Substring(42, 1)); EmpoweredFireball = int.Parse(talentCode.Substring(43, 1)); DragonsBreath = int.Parse(talentCode.Substring(44, 1)); FrostWarding = int.Parse(talentCode.Substring(45, 1)); ImprovedFrostbolt = int.Parse(talentCode.Substring(46, 1)); ElementalPrecision = int.Parse(talentCode.Substring(47, 1)); IceShards = int.Parse(talentCode.Substring(48, 1)); Frostbite = int.Parse(talentCode.Substring(49, 1)); ImprovedFrostNova = int.Parse(talentCode.Substring(50, 1)); Permafrost = int.Parse(talentCode.Substring(51, 1)); PiercingIce = int.Parse(talentCode.Substring(52, 1)); IcyVeins = int.Parse(talentCode.Substring(53, 1)); ImprovedBlizzard = int.Parse(talentCode.Substring(54, 1)); ArcticReach = int.Parse(talentCode.Substring(55, 1)); FrostChanneling = int.Parse(talentCode.Substring(56, 1)); Shatter = int.Parse(talentCode.Substring(57, 1)); FrozenCore = int.Parse(talentCode.Substring(58, 1)); ColdSnap = int.Parse(talentCode.Substring(59, 1)); ImprovedConeOfCold = int.Parse(talentCode.Substring(60, 1)); IceFloes = int.Parse(talentCode.Substring(61, 1)); WintersChill = int.Parse(talentCode.Substring(62, 1)); IceBarrier = int.Parse(talentCode.Substring(63, 1)); ArcticWinds = int.Parse(talentCode.Substring(64, 1)); EmpoweredFrostbolt = int.Parse(talentCode.Substring(65, 1)); SummonWaterElemental = int.Parse(talentCode.Substring(66, 1)); } } } catch (Exception) { } #endregion }
private void ImportTalents(Character character) { try { WebRequestWrapper wrw = new WebRequestWrapper(); if (character.Class == Character.CharacterClass.Warlock && character.Name != null && character.Realm != null) { XmlDocument docTalents = wrw.DownloadCharacterTalentTree(character.Name, character.Region, character.Realm); if (docTalents != null) { string talentCode = docTalents.SelectSingleNode("page/characterInfo/talentTab/talentTree").Attributes["value"].Value; Suppression = int.Parse(talentCode.Substring(0, 1)); ImprovedCorruption = int.Parse(talentCode.Substring(1, 1)); ImprovedCurseOfWeakness = int.Parse(talentCode.Substring(2, 1)); ImprovedDrainSoul = int.Parse(talentCode.Substring(3, 1)); ImprovedLifeTap = int.Parse(talentCode.Substring(4, 1)); SoulSiphon = int.Parse(talentCode.Substring(5, 1)); ImprovedCurseOfAgony = int.Parse(talentCode.Substring(6, 1)); FelConcentration = int.Parse(talentCode.Substring(7, 1)); AmplifyCurse = int.Parse(talentCode.Substring(8, 1)); GrimReach = int.Parse(talentCode.Substring(9, 1)); Nightfall = int.Parse(talentCode.Substring(10, 1)); EmpoweredCorruption = int.Parse(talentCode.Substring(11, 1)); ShadowEmbrace = int.Parse(talentCode.Substring(12, 1)); SiphonLife = int.Parse(talentCode.Substring(13, 1)); CurseOfExhaustion = int.Parse(talentCode.Substring(14, 1)); ShadowMastery = int.Parse(talentCode.Substring(15, 1)); Contagion = int.Parse(talentCode.Substring(16, 1)); DarkPact = int.Parse(talentCode.Substring(17, 1)); ImprovedHowlOfTerror = int.Parse(talentCode.Substring(18, 1)); Malediction = int.Parse(talentCode.Substring(19, 1)); UnstableAffliction = int.Parse(talentCode.Substring(20, 1)); ImprovedHealthstone = int.Parse(talentCode.Substring(21, 1)); ImprovedImp = int.Parse(talentCode.Substring(22, 1)); DemonicEmbrace = int.Parse(talentCode.Substring(23, 1)); ImprovedHealthFunnel = int.Parse(talentCode.Substring(24, 1)); ImprovedVoidwalker = int.Parse(talentCode.Substring(25, 1)); FelIntellect = int.Parse(talentCode.Substring(26, 1)); ImprovedSuccubus = int.Parse(talentCode.Substring(27, 1)); FelDomination = int.Parse(talentCode.Substring(28, 1)); FelStamina = int.Parse(talentCode.Substring(29, 1)); DemonicAegis = int.Parse(talentCode.Substring(30, 1)); MasterSummoner = int.Parse(talentCode.Substring(31, 1)); UnholyPower = int.Parse(talentCode.Substring(32, 1)); ImprovedEnslaveDemon = int.Parse(talentCode.Substring(33, 1)); DemonicSacrifice = int.Parse(talentCode.Substring(34, 1)); MasterConjuror = int.Parse(talentCode.Substring(35, 1)); ManaFeed = int.Parse(talentCode.Substring(36, 1)); MasterDemonologist = int.Parse(talentCode.Substring(37, 1)); DemonicResilience = int.Parse(talentCode.Substring(38, 1)); SoulLink = int.Parse(talentCode.Substring(39, 1)); DemonicKnowledge = int.Parse(talentCode.Substring(40, 1)); DemonicTactics = int.Parse(talentCode.Substring(41, 1)); SummonFelguard = int.Parse(talentCode.Substring(42, 1)); ImprovedShadowBolt = int.Parse(talentCode.Substring(43, 1)); Cataclysm = int.Parse(talentCode.Substring(44, 1)); Bane = int.Parse(talentCode.Substring(45, 1)); Aftermath = int.Parse(talentCode.Substring(46, 1)); ImprovedFirebolt = int.Parse(talentCode.Substring(47, 1)); ImprovedLashOfPain = int.Parse(talentCode.Substring(48, 1)); Devastation = int.Parse(talentCode.Substring(49, 1)); Shadowburn = int.Parse(talentCode.Substring(50, 1)); Intensity = int.Parse(talentCode.Substring(51, 1)); DestructiveReach = int.Parse(talentCode.Substring(52, 1)); ImprovedSearingPain = int.Parse(talentCode.Substring(53, 1)); Pyroclasm = int.Parse(talentCode.Substring(54, 1)); ImprovedImmolate = int.Parse(talentCode.Substring(55, 1)); Ruin = int.Parse(talentCode.Substring(56, 1)); NetherProtection = int.Parse(talentCode.Substring(57, 1)); Emberstorm = int.Parse(talentCode.Substring(58, 1)); Backlash = int.Parse(talentCode.Substring(59, 1)); Conflagrate = int.Parse(talentCode.Substring(60, 1)); SoulLeech = int.Parse(talentCode.Substring(61, 1)); ShadowAndFlame = int.Parse(talentCode.Substring(62, 1)); Shadowfury = int.Parse(talentCode.Substring(63, 1)); } } } catch (Exception) { } }
public CalculationOptionsRogue(Character character) : this() { DPSCycle = new Cycle("4s5r"); // talent import from DPSWarr module #region Rogue Talents Import try { WebRequestWrapper wrw = new WebRequestWrapper(); if (character.Class == Character.CharacterClass.Rogue && character.Name != null && character.Realm != null) { XmlDocument docTalents = wrw.DownloadCharacterTalentTree(character.Name, character.Region, character.Realm); //<talentTab> // <talentTree value="2550050300230151333125100000000000000000000002030302010000000000000"/> //</talentTab> if (docTalents != null) { string talentCode = docTalents.SelectSingleNode("page/characterInfo/talentTab/talentTree").Attributes["value"].Value; ImprovedEviscerate = int.Parse(talentCode.Substring(0, 1)); RemorselessAttacks = int.Parse(talentCode.Substring(1, 1)); Malice = int.Parse(talentCode.Substring(2, 1)); Ruthlessness = int.Parse(talentCode.Substring(3, 1)); Murder = int.Parse(talentCode.Substring(4, 1)); PuncturingWounds = int.Parse(talentCode.Substring(5, 1)); RelentlessStrikes = int.Parse(talentCode.Substring(6, 1)); ImprovedExposeArmor = int.Parse(talentCode.Substring(7, 1)); Lethality = int.Parse(talentCode.Substring(8, 1)); VilePoisons = int.Parse(talentCode.Substring(9, 1)); ImprovedPoisons = int.Parse(talentCode.Substring(10, 1)); FleetFooted = int.Parse(talentCode.Substring(11, 1)); ColdBlood = int.Parse(talentCode.Substring(12, 1)); ImprovedKidneyShot = int.Parse(talentCode.Substring(13, 1)); QuickRecovery = int.Parse(talentCode.Substring(14, 1)); SealFate = int.Parse(talentCode.Substring(15, 1)); MasterPoisoner = int.Parse(talentCode.Substring(16, 1)); Vigor = int.Parse(talentCode.Substring(17, 1)); DeadenedNerves = int.Parse(talentCode.Substring(18, 1)); FindWeakness = int.Parse(talentCode.Substring(19, 1)); Mutilate = int.Parse(talentCode.Substring(20, 1)); ImprovedGouge = int.Parse(talentCode.Substring(21, 1)); ImprovedSinisterStrike = int.Parse(talentCode.Substring(22, 1)); LightningReflexes = int.Parse(talentCode.Substring(23, 1)); ImprovedSliceandDice = int.Parse(talentCode.Substring(24, 1)); Deflection = int.Parse(talentCode.Substring(25, 1)); Precision = int.Parse(talentCode.Substring(26, 1)); Endurance = int.Parse(talentCode.Substring(27, 1)); Riposte = int.Parse(talentCode.Substring(28, 1)); ImprovedSprint = int.Parse(talentCode.Substring(29, 1)); ImprovedKick = int.Parse(talentCode.Substring(30, 1)); DaggerSpecialization = int.Parse(talentCode.Substring(31, 1)); DualWieldSpecialization = int.Parse(talentCode.Substring(32, 1)); MaceSpecialization = int.Parse(talentCode.Substring(33, 1)); BladeFlurry = int.Parse(talentCode.Substring(34, 1)); SwordSpecialization = int.Parse(talentCode.Substring(35, 1)); FistSpecialization = int.Parse(talentCode.Substring(36, 1)); BladeTwisting = int.Parse(talentCode.Substring(37, 1)); WeaponExpertise = int.Parse(talentCode.Substring(38, 1)); Aggression = int.Parse(talentCode.Substring(39, 1)); Vitality = int.Parse(talentCode.Substring(40, 1)); AdrenalineRush = int.Parse(talentCode.Substring(41, 1)); NervesOfSteel = int.Parse(talentCode.Substring(42, 1)); CombatPotency = int.Parse(talentCode.Substring(43, 1)); SurpriseAttacks = int.Parse(talentCode.Substring(44, 1)); MasterOfDeception = int.Parse(talentCode.Substring(45, 1)); Opportunity = int.Parse(talentCode.Substring(46, 1)); SleightOfHand = int.Parse(talentCode.Substring(47, 1)); DirtyTricks = int.Parse(talentCode.Substring(48, 1)); Camouflage = int.Parse(talentCode.Substring(49, 1)); Initiative = int.Parse(talentCode.Substring(50, 1)); GhostlyStrike = int.Parse(talentCode.Substring(51, 1)); ImprovedAmbush = int.Parse(talentCode.Substring(52, 1)); Setup = int.Parse(talentCode.Substring(53, 1)); Elusiveness = int.Parse(talentCode.Substring(54, 1)); SerratedBlades = int.Parse(talentCode.Substring(55, 1)); HeightenedSenses = int.Parse(talentCode.Substring(56, 1)); Preparation = int.Parse(talentCode.Substring(57, 1)); DirtyDeeds = int.Parse(talentCode.Substring(58, 1)); Hemorrhage = int.Parse(talentCode.Substring(59, 1)); MasterOfSubtlety = int.Parse(talentCode.Substring(60, 1)); Deadliness = int.Parse(talentCode.Substring(61, 1)); EnvelopingShadows = int.Parse(talentCode.Substring(62, 1)); Premeditation = int.Parse(talentCode.Substring(63, 1)); CheatDeath = int.Parse(talentCode.Substring(64, 1)); SinisterCalling = int.Parse(talentCode.Substring(65, 1)); Shadowstep = int.Parse(talentCode.Substring(66, 1)); TalentsSaved = true; } } } catch (Exception) { } #endregion }