public void UpdateReason(Reason reason) { // Grab the web checker WebLocationChecker webChecker = null; if (Singleton.Instance.IsWebplayer == true) { webChecker = Singleton.Get <WebLocationChecker>(); } if (showDebugInformation == true) { reason = Reason.JustTesting; } // Update the reason for this dialog to appear switch (reason) { case Reason.CannotConfirmDomain: // Update translation key reasonMessage.TranslationKey = cannotConfirmDomainMessageTranslationKey; break; case Reason.IsIncorrectDomain: if (webChecker != null) { // Setup translation key, with proper population of fields reasonMessage.SetTranslationKey(domainDoesNotMatchMessageTranslationKey, webChecker.RetrievedHostName); } else { // Update translation key reasonMessage.TranslationKey = gameIsNotGenuineMessageTranslationKey; } break; case Reason.JustTesting: // Overwrite the text: it's a test StringBuilder builder = new StringBuilder(); builder.Append("This menu is just a test. "); Utility.BuildTestMessage(builder, webChecker); reasonMessage.CurrentText = builder.ToString(); break; default: // Update translation key reasonMessage.TranslationKey = gameIsNotGenuineMessageTranslationKey; break; } }
IEnumerator VerifyBuild() { if (Singleton.Instance.IsWebApp == true) { // Grab the web checker WebLocationChecker webChecker = Singleton.Get <WebLocationChecker>(); if (webChecker != null) { // Wait until the webchecker is done while (webChecker.CurrentState == WebLocationChecker.State.InProgress) { yield return(null); } // Check the state switch (webChecker.CurrentState) { case WebLocationChecker.State.EncounteredError: buildState = MalformedGameMenu.Reason.CannotConfirmDomain; break; case WebLocationChecker.State.DomainDidntMatch: buildState = MalformedGameMenu.Reason.IsIncorrectDomain; break; } } } else if ((Application.genuineCheckAvailable == true) && (Application.genuine == false)) { buildState = MalformedGameMenu.Reason.IsNotGenuine; } // Check if we're simulating failure if (Singleton.Instance.IsSimulatingMalformedGame == true) { // Indicate as such buildState = MalformedGameMenu.Reason.JustTesting; } }