public void RegionLoaded(Scene s) { if (!m_Enabled) { return; } m_InventoryService = m_scene.InventoryService; m_LibraryService = m_scene.LibraryService; // We'll reuse the same handler for all requests. m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); m_scene.EventManager.OnRegisterCaps += RegisterCaps; if (m_workerThreads == null) { m_workerThreads = new Thread[2]; for (uint i = 0; i < 2; i++) { m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, String.Format("InventoryWorkerThread{0}", i), ThreadPriority.Normal, false, true, null, int.MaxValue); } } }
public void RegionLoaded(Scene s) { if (!m_Enabled) { return; } m_InventoryService = m_scene.InventoryService; m_LibraryService = m_scene.LibraryService; // We'll reuse the same handler for all requests. if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") { m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); } m_scene.EventManager.OnRegisterCaps += RegisterCaps; }
public void RegionLoaded(Scene s) { if (!m_Enabled) { return; } if (s_processedRequestsStat == null) { s_processedRequestsStat = new Stat( "ProcessedFetchInventoryRequests", "Number of processed fetch inventory requests", "These have not necessarily yet been dispatched back to the requester.", "", "inventory", "httpfetch", StatType.Pull, MeasuresOfInterest.AverageChangeOverTime, stat => { stat.Value = ProcessedRequestsCount; }, StatVerbosity.Debug); } if (s_queuedRequestsStat == null) { s_queuedRequestsStat = new Stat( "QueuedFetchInventoryRequests", "Number of fetch inventory requests queued for processing", "", "", "inventory", "httpfetch", StatType.Pull, MeasuresOfInterest.AverageChangeOverTime, stat => { stat.Value = m_queue.Count; }, StatVerbosity.Debug); } StatsManager.RegisterStat(s_processedRequestsStat); StatsManager.RegisterStat(s_queuedRequestsStat); m_InventoryService = Scene.InventoryService; m_LibraryService = Scene.LibraryService; // We'll reuse the same handler for all requests. m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); Scene.EventManager.OnRegisterCaps += RegisterCaps; if (ProcessQueuedRequestsAsync && m_workerThreads == null) { m_workerThreads = new Thread[2]; for (uint i = 0; i < 2; i++) { m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, String.Format("InventoryWorkerThread{0}", i), ThreadPriority.Normal, false, true, null, int.MaxValue); } } }