public void WearwolvesShouldBeWearwolves() { IBattleable wearwolf = new Wearwolf(); Assert.AreEqual(wearwolf.Type, CharacterTypes.Wearwolf); Assert.IsTrue(wearwolf is Wearwolf); }
public void WearwolfShouldBeatDragon() { IBattleable wearwolf = new Wearwolf(); IBattleable dragon = new Dragon(); bool result = wearwolf.Battle(dragon); Assert.IsTrue(result); }
public void UnicornShouldBeatWearwolf() { IBattleable unicorn = new Unicorn(); IBattleable wearwolf = new Wearwolf(); bool result = unicorn.Battle(wearwolf); Assert.IsTrue(result); }
public void TRexShouldBeatWearwolf() { IBattleable trex = new TRex(); IBattleable wearwolf = new Wearwolf(); bool result = trex.Battle(wearwolf); Assert.IsTrue(result); }
public void DragonShouldNotBeatWearwolf() { IBattleable dragon = new Dragon(); IBattleable wearwolf = new Wearwolf(); bool result = dragon.Battle(wearwolf); Assert.IsFalse(result); }
public void WearwolfShouldNotBeatWearwolf() { IBattleable wearwolfOne = new Wearwolf(); IBattleable wearwolfTwo = new Wearwolf(); bool result = wearwolfOne.Battle(wearwolfTwo); Assert.IsFalse(result); }
public void WearwolfShouldNotBeatUnicorn() { IBattleable wearwolf = new Wearwolf(); IBattleable unicorn = new Unicorn(); bool result = wearwolf.Battle(unicorn); Assert.IsFalse(result); }
public void WearwolfShouldNotBeatTRex() { IBattleable wearwolf = new Wearwolf(); IBattleable trex = new TRex(); bool result = wearwolf.Battle(trex); Assert.IsFalse(result); }