public Customer(GameObject customerManager, bool antiMask, bool masked, GameObject customerObject, Transform[] nodeTasks)
 {
     manager           = customerManager;
     shouldDespawn     = false;
     isAntiMasker      = antiMask;
     customer          = customerObject;
     agent             = customerObject.GetComponent <NavMeshAgent>();
     tasks             = nodeTasks;
     maskScript        = customerObject.GetComponent <WearingMask>();
     maskScript.masked = masked;
 }
    private void OnCollisionEnter(Collision other)
    {
        cCollider = other.collider;
        cMask     = cCollider.GetComponent <WearingMask>();

        Debug.Log(cMask);

        if (cMask)
        {
            cMask.Mask();
            Destroy(gameObject, .5f);
        }
    }