private static bool ShouldHighlight(WearNTear wearNTear, Vector3 playerPos)
        {
            Vector3 wearNTearPos      = WearsDataCache[wearNTear].pos;
            float   distance          = Vector3.Distance(wearNTearPos, playerPos);
            float   healthPercentage  = wearNTear.GetHealthPercentage();
            float   maxDistance       = MaxDistance.Value;
            float   healthDiffMinimum = 5f;

            if (HighlightedWears.Contains(wearNTear))
            {
                if (distance > maxDistance)
                {
                    HighlightedWears.Remove(wearNTear);
                    wearNTear.ResetHighlight();
                    return(false);
                }

                float healthDif = Mathf.Abs(WearsDataCache[wearNTear].healthPercentage - healthPercentage);
                if (healthDif > healthDiffMinimum)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            if (distance <= maxDistance)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }