// Start is called before the first frame update void Start() { wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); damageCalc = gameObject.GetComponent <damageCalculate>(); axAnimatior = GameObject.FindGameObjectWithTag("Ax").GetComponent <Animator>(); ax.gameObject.GetComponent <MeshRenderer>().enabled = false; }
// Start is called before the first frame update void Start() { checkpointText.text = "Checkpoint saved"; checkpointText.enabled = false; CPoints = new List <Transform>(); CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
// Start is called before the first frame update void Start() { cameras[1].GetComponent <Camera>().enabled = false; cameras[1].GetComponent <AudioListener>().enabled = false; CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); temp = switichingTime; timingText.text = "BirdEye Timer : " + Mathf.Abs(temp).ToString("F1"); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
void Start() { anim = GetComponent <Animator>(); CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
private void Start() { CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
// Start is called before the first frame update void Start() { wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); player = this.transform.parent.gameObject; }
void Start() { muzzle.gameObject.SetActive(false); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
private void Start() { DC = GameObject.FindGameObjectWithTag("Player").GetComponent <damageCalculate>(); CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }