public override void Show() { currentSelectionWeaponIndex = 0; weaponScroller.Clear(); weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing)); for (int i = 0; i < weaponList.Count; i++) { if (weaponList[i].Exist == WeaponExistState.Owned) { UIImage uiImage = new UIImage(); TexturePosInfo info = WeaponsLogoTexturePosition.GetWeaponTextureRect(i); uiImage.SetTexture(info.m_Material, info.m_TexRect); weaponScroller.Add(uiImage); } } weaponScroller.EnableScroll(); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); weaponScroller.AddOverlay(shopMaterial, new Rect(720, 610, 160, 75)); Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); weaponScroller.Show(); base.Show(); avatarFrame.ChangeAvatar(GameApp.GetInstance().GetGameState().Avatar); avatarFrame.Show(); cashPanel.SetCash(gameState.GetCash()); UpdateWeaponInfo(); weaponInfoPanel.Show(); }
void SelectWeapon(int weaponID, int selectRectIndex) { bool alreadySelected = false; for (int j = 0; j < SELECTION_NUM; j++) { if (rectToWeaponMap[j] != -1) { if (rectToWeaponMap[j] == weaponID) { alreadySelected = true; } } } if (!alreadySelected) { int oldWeaponID = rectToWeaponMap[selectRectIndex]; if (oldWeaponID != -1) { weaponList[oldWeaponID].IsSelectedForBattle = false; } weaponList[weaponID].IsSelectedForBattle = true; Material weaponIconMaterial = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect rect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(weaponID); battleWeaponGrid.SetGridTexture(selectRectIndex, weaponIconMaterial, rect); battleWeaponGrid.SetGridTexturePosition(selectRectIndex, selectRectIndex); rectToWeaponMap[selectRectIndex] = weaponID; avatarFrame.ChangeAvatar(GameApp.GetInstance().GetGameState().Avatar); } }
void PutBattleWeapons() { for (int i = 0; i < SELECTION_NUM; i++) { int weaponID = rectToWeaponMap[i]; if (weaponID != -1) { Material weaponIconMaterial = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect rect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(weaponID); battleWeaponGrid.SetGridTexture(i, weaponIconMaterial, rect); } } }
// Use this for initialization public WeaponUpgradeUI() { uiPos = new WeaponUpgradeUIPosition(); GameApp.GetInstance().Init(); gameState = GameApp.GetInstance().GetGameState(); currentWeaponIndex = -1; selectedWeapon = null; weaponList = GameApp.GetInstance().GetGameState().GetWeapons(); arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); background = new UIImage(); background.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); for (int i = 0; i < 4; i++) { upgradePanels[i] = new UpgradePanel(new Rect(500, 465 - i * 100, 424, 108), i); upgradePanels[i].Show(); } upgradePanels[0].SetButtonText("DAMAGE"); upgradePanels[1].SetButtonText("FIRE RATE"); upgradePanels[2].SetButtonText("ACCURACY"); upgradePanels[3].SetButtonText("AMMO"); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); upgradeButton = new UITextButton(); upgradeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); upgradeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); upgradeButton.Rect = AutoRect.AutoPos(uiPos.UpgradeButton); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); cashPanel = new CashPanel(); upgradeButton.SetText(ConstData.FONT_NAME0, " UPGRADE", ColorName.fontColor_orange); UpdateWeaponInfo(); InitSelection(); this.Add(background); this.Add(returnButton); this.Add(getMoreMoneyButton); this.Add(upgradeButton); for (int i = 0; i < 4; i++) { this.Add(upgradePanels[i]); } weaponUI = UIResourceMgr.GetInstance().GetMaterial("Weapons"); weaponUI2 = UIResourceMgr.GetInstance().GetMaterial("Weapons2"); weaponScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(0, 0, 500, 640)), AutoRect.AutoPos(new Rect(10, 120, 500, 440)), 1, AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSize), ScrollerDir.Vertical, true); weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing)); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); Material avatarMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetCenterFrameTexture(avatarMaterial, AvatarTexturePosition.Frame); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.LockedLogo); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.BuyLogo); UIImage uiImage = new UIImage(); TexturePosInfo info = WeaponsLogoTexturePosition.GetWeaponTextureRect(weaponList.Count); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); uiImage.Rect = info.m_TexRect; weaponScroller.Add(uiImage); for (int i = 0; i < weaponList.Count; i++) { uiImage = new UIImage(); info = WeaponsLogoTexturePosition.GetWeaponTextureRect(i); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); uiImage.Rect = info.m_TexRect; weaponScroller.Add(uiImage); } this.Add(weaponScroller); weaponScroller.EnableScroll(); this.Add(cashPanel); for (int i = 0; i < weaponList.Count; i++) { if (weaponList[i].Exist == WeaponExistState.Locked) { weaponScroller.SetOverlay(i + 1, 0); } else if (weaponList[i].Exist == WeaponExistState.Unlocked) { weaponScroller.SetOverlay(i + 1, 1); } } Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); weaponScroller.Show(); iapDialog = new IAPDialog(UIDialog.DialogMode.YES_OR_NO); iapDialog.SetDialogEventHandler(this); this.Add(iapDialog); cashPanel.Show(); SetUIHandler(this); uiInited = true; Hide(); }
public void HandleEvent(UIControl control, int command, float wparam, float lparam) { if (control == returnButton) { AudioPlayer.PlayAudio(ArenaMenuUI.GetInstance().GetComponent <AudioSource>()); GameApp.GetInstance().Save(); Hide(); GameObject.Find("ArenaMenuUI").GetComponent <ArenaMenuUI>().GetPanel(MenuName.ARENA).Show(); } else if (control == weaponScroller) { int index = (int)wparam; //scroller at if (command == (int)UIImageScroller.Command.ScrollSelect) { currentSelectionWeaponIndex = gameState.GetWeaponByOwnedIndex(index); UpdateWeaponInfo(); } // long press else if (command == (int)UIImageScroller.Command.PressSelect) { if (gameState != null) { Material weaponIconMaterial = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect rect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(currentSelectionWeaponIndex); selectionImage.SetTexture(weaponIconMaterial, rect, AutoRect.AutoSize(rect)); selectionImage.Rect = weaponScroller.GetCenterRect(); } } //long end else if (command == (int)UIImageScroller.Command.PressEnd) { selectionImage.Rect = new Rect(-1000, -1000, 200, 200); for (int i = 0; i < SELECTION_NUM; i++) { if (selectionRect[i].Contains(new Vector2(wparam, lparam))) { SelectWeapon(currentSelectionWeaponIndex, i); break; } } } //drag move else if (command == (int)UIImageScroller.Command.DragMove) { selectionImage.Rect = new Rect(wparam - 438 * 1.2f / 2, lparam - 192 * 1.2f / 2, 438 * 1.2f, 192 * 1.2f); } } else if (control == battleWeaponGrid) { if (command == (int)UIDragGrid.Command.DragOutSide) { int i = (int)wparam; if (InBattleWeaponCount() > 1) { int weaponID = rectToWeaponMap[i]; if (weaponID != -1) { weaponList[weaponID].IsSelectedForBattle = false; rectToWeaponMap[i] = -1; battleWeaponGrid.HideGridTexture(i); avatarFrame.ChangeAvatar(GameApp.GetInstance().GetGameState().Avatar); } } else { battleWeaponGrid.SetGridTexturePosition(i, i); } } else if (command == (int)UIDragGrid.Command.DragExchange) { int i = (int)wparam; int j = (int)lparam; int temp = rectToWeaponMap[i]; rectToWeaponMap[i] = rectToWeaponMap[j]; rectToWeaponMap[j] = temp; if (rectToWeaponMap[i] != -1) { Material weaponIconMaterial = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect rect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(rectToWeaponMap[i]); battleWeaponGrid.SetGridTexture(i, weaponIconMaterial, rect); battleWeaponGrid.SetGridTexturePosition(i, i); } else { battleWeaponGrid.HideGridTexture(i); } if (rectToWeaponMap[j] != -1) { Material weaponIconMaterial = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect rect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(rectToWeaponMap[j]); battleWeaponGrid.SetGridTexture(j, weaponIconMaterial, rect); battleWeaponGrid.SetGridTexturePosition(j, j); } else { battleWeaponGrid.HideGridTexture(j); } avatarFrame.ChangeAvatar(GameApp.GetInstance().GetGameState().Avatar); } } else if (control == getMoreMoneyButton) { AudioPlayer.PlayAudio(ArenaMenuUI.GetInstance().GetComponent <AudioSource>()); Hide(); ShopUI shopUI = GameObject.Find("ArenaMenuUI").GetComponent <ArenaMenuUI>().GetPanel(MenuName.SHOP) as ShopUI; shopUI.SetFromPanel(this); shopUI.Show(); } }
void Init() { Cursor.visible = true; selectionRect[0] = AutoRect.AutoPos(new Rect(28, 88, 112, 112)); selectionRect[1] = AutoRect.AutoPos(new Rect(28 + 150, 88, 112, 112)); selectionRect[2] = AutoRect.AutoPos(new Rect(28 + 150 * 2, 88, 112, 112)); gameState = GameApp.GetInstance().GetGameState(); weaponUI = UIResourceMgr.GetInstance().GetMaterial("Weapons"); Material weapon3Material = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect gridbackRect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(13); battleWeaponGrid = new UIDragGrid(0); rectToWeaponMap = GameApp.GetInstance().GetGameState().GetRectToWeaponMap(); for (int i = 0; i < SELECTION_NUM; i++) { battleWeaponGrid.AddGrid(selectionRect[i], weapon3Material, gridbackRect); } GameApp.GetInstance().Init(); weaponList = GameApp.GetInstance().GetGameState().GetWeapons(); PutBattleWeapons(); weaponScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(400, 0, 550, 640)), AutoRect.AutoPos(new Rect(440, 180, 500, 369)), 1, AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSize), ScrollerDir.Vertical, true); weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing)); weaponScroller.EnableLongPress(); for (int i = 0; i < weaponList.Count; i++) { if (weaponList[i].Exist == WeaponExistState.Owned) { UIImage uiImage = new UIImage(); TexturePosInfo info = WeaponsLogoTexturePosition.GetWeaponTextureRect(i); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); weaponScroller.Add(uiImage); } } this.Add(weaponScroller); weaponScroller.EnableScroll(); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.LockedLogo); Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); Material avatarMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetCenterFrameTexture(avatarMaterial, AvatarTexturePosition.Frame); weaponScroller.Show(); battleWeaponGrid.Show(); this.Add(battleWeaponGrid); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); this.Add(getMoreMoneyButton); cashPanel = new CashPanel(); cashPanel.Show(); this.Add(cashPanel); weaponInfoPanel = new WeaponInfoPanel(); this.Add(weaponInfoPanel); if (AutoRect.GetPlatform() == Platform.IPad) { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 200, 500, 600)), new Vector3(-1.499798f * 0.9f, -0.6672753f * 0.9f, 4.420711f), new Vector3(1.3f, 1.3f, 1.3f) * 0.85f); } else { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 200, 500, 600)), new Vector3(-1.499798f, -0.6672753f, 4.420711f), new Vector3(1.3f, 1.3f, 1.3f)); } this.Add(avatarFrame); }