public void NotifyItemDropped(int Index, Item item) { if (item is Weapon) { weaponHandler.DropWeapon(item as Weapon); } }
public void RemoveWeapon(Types.WeaponTypes weapon) { Weapon wep = GetWeaponByType(weapon); if (wep != null) { weaponsHandler.DropWeapon(wep); equippedItems.Remove(wep); } else { Debug.Log("Didn't find it"); } }