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C# (CSharp) Weapons.CheckEmpty Examples
Programming Language:
C# (CSharp)
Class/Type:
Weapons
Method/Function:
CheckEmpty
Examples at hotexamples.com:
1
C# (CSharp) Weapons.CheckEmpty - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Weapons.CheckEmpty
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Add(30)
Clear(18)
ContainsKey(16)
Contains(11)
Count(10)
Create(5)
Attack(5)
AddRange(4)
Any(4)
ChooseWeapon(3)
Awake(2)
CreateFirebolt(1)
CreateFirework(1)
CreateDwarvenAxe(1)
CreateFireball(1)
CreateHammer(1)
CreateBroadsword(1)
CreateBow(1)
CreateBoteng(1)
CreateGrapple(1)
AddDamage(1)
CreateHelsingor(1)
CreateHira(1)
CreateIceBow(1)
CreateMaul(1)
CreateMaverick(1)
CreatePlasmaBolt(1)
CreateSlicerClaymore(1)
CreateSpear(1)
CreateSword(1)
CreateTaago(1)
CreateThrowingAxe(1)
CreateThrowingDagger(1)
CreateThrowingSpear(1)
CreateJungleSpear(1)
Concat(1)
ContainsValue(1)
BuyStuff(1)
AddNew(1)
AddTracer(1)
AddUIToWeapon(1)
AddWeapon(1)
AddWeaponsToList(1)
AfterShoot(1)
AllWeapons(1)
Apply(1)
AsQueryable(1)
Attachment(1)
BouncerSwitch(1)
CanEquip(1)
Frequently Used Methods
Add (30)
Clear (18)
ContainsKey (16)
Contains (11)
Count (10)
Create (5)
Attack (5)
AddRange (4)
Any (4)
ChooseWeapon (3)
Frequently Used Methods
Awake (2)
CreateFirebolt (1)
CreateFirework (1)
CreateDwarvenAxe (1)
CreateFireball (1)
CreateHammer (1)
CreateBroadsword (1)
CreateBow (1)
CreateBoteng (1)
CreateGrapple (1)
AddDamage (1)
CreateHelsingor (1)
CreateHira (1)
CreateIceBow (1)
CreateMaul (1)
CreateMaverick (1)
CreatePlasmaBolt (1)
CreateSlicerClaymore (1)
CreateSpear (1)
CreateSword (1)
Frequently Used Methods
AddDamage (1)
CreateHelsingor (1)
CreateHira (1)
CreateIceBow (1)
CreateMaul (1)
CreateMaverick (1)
CreatePlasmaBolt (1)
CreateSlicerClaymore (1)
CreateSpear (1)
CreateSword (1)
CreateTaago (1)
CreateThrowingAxe (1)
CreateThrowingDagger (1)
CreateThrowingSpear (1)
CreateJungleSpear (1)
Concat (1)
ContainsValue (1)
BuyStuff (1)
AddNew (1)
AddTracer (1)
AddUIToWeapon (1)
AddWeapon (1)
AddWeaponsToList (1)
AfterShoot (1)
AllWeapons (1)
Apply (1)
AsQueryable (1)
Attachment (1)
BouncerSwitch (1)
CanEquip (1)
Frequently Used Methods
CreateTaago (1)
CreateThrowingAxe (1)
CreateThrowingDagger (1)
CreateThrowingSpear (1)
CreateJungleSpear (1)
Concat (1)
ContainsValue (1)
BuyStuff (1)
AddNew (1)
AddTracer (1)
AddUIToWeapon (1)
AddWeapon (1)
AddWeaponsToList (1)
AfterShoot (1)
AllWeapons (1)
Apply (1)
AsQueryable (1)
Attachment (1)
BouncerSwitch (1)
CanEquip (1)
Configure (1)
CanReload (1)
Cancel (1)
CarryObject (1)
ChangeState (1)
ChangeUlt (1)
ChangeWeapon (1)
CheckEmpty (1)
CheckIfShooting (1)
CheckWeapon (1)
AddAmmo (1)
AddForce (1)
getHitBox (1)
Example #1
0
Show file
File:
Player.cs
Project:
NiceNChrispy/WarGame
public void FireWeapon() { if (activeWeapon.CheckEmpty()) { activeWeapon.FireWeapon(); } }
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