Example #1
0
    void Start()
    {
        var           weaponsFromGUI = weaponaryTransform.GetComponentsInChildren <Weapon>();
        List <Weapon> weaponList     = new List <Weapon>();
        ExtendedDictonary <Weapon, bool> weaponStatusDictionary = new ExtendedDictonary <Weapon, bool>();

        foreach (var weaponFromGUI in weaponsFromGUI)
        {
            weaponList.Add(weaponFromGUI);
            var isUnlocked = weaponFromGUI == defaultWeapon;
            weaponStatusDictionary.Add(weaponFromGUI, isUnlocked);
        }

        UserInfo.Instance.OwnedWeapons = weaponStatusDictionary;
        weaponary = new Weaponary();
        weaponary.Init(weaponList, defaultWeapon);
        SpawningNewOpponent();
        feedButton.onClick.AddListener(FeedEnemy);
        progressBar.Init(enemyLife);
        progressBar.ProgressBarEmpty += SpawningNewOpponent;

        UserInfo.Instance.UserInfoUpdate += RefreshingLocksForAllWeapons;
        UserInfo.Instance.OwnedWeapons.DictionaryUpdate += RefreshingLocksForAllWeapons;
    }