Example #1
0
 // Use this for initialization
 void Awake()
 {
     _instance     = this;
     _animator     = GetComponent <Animator>();
     _movement     = GetComponent <Player_Movement>();
     _input        = GetComponent <Player_InputController>();
     _hp           = _OriginalHP;
     _transform    = GetComponent <Transform>();
     _cameraFollow = FindObjectOfType <Player_CameraFollow>();
     _hpBar        = FindObjectOfType <HPBarController>();
     _hammer       = GetComponent <Weapon_Hammer>();
 }
        private void SetWeapons()
        {
            _sword  = GetComponent <Weapon_Sword>();
            _hammer = GetComponent <Weapon_Hammer>();

            string tmp = Application.loadedLevelName;

            if (tmp.Equals("level1") || tmp.Equals("Level2") || tmp.Equals("Level3"))
            {
                _hammerInGame = false;
            }
            else
            {
                _hammerInGame = true;
            }
        }
 // Use this for initialization
 void Start()
 {
     _hammer         = FindObjectOfType <Weapon_Hammer>();
     _playerMovement = GetComponent <Player_Movement>();
 }
Example #4
0
 // Use this for initialization
 void Awake()
 {
     _hammer             = FindObjectOfType <Weapon_Hammer>();
     _source             = gameObject.AddComponent <AudioSource>();
     _source.playOnAwake = false;
 }