Example #1
0
    void Awake()
    {
        currentHealth      = startingHealth;
        healthSlider.value = currentHealth;
        healthCount.text   = "Health: " + currentHealth;

        playerAudio    = GetComponent <AudioSource> ();
        playerMovement = GetComponent <FirstPersonController> ();
        playerShooting = GetComponent <WeaponTest> ();
        anim           = GetComponent <Animator> ();
    }
Example #2
0
 public EnemyTest()
 {
     lightningDamage    = 10;
     lightningResistace = 10;
     health             = 10;
     damage             = 10;
     mana        = 10;
     armourClass = 10;
     speed       = 10;
     xp          = 10;
     color       = RLColor.Cyan;
     inventory   = new Inventory();
     name        = "EnemyName";
     weapons     = new WeaponTest();
     armours     = new TestArmour();
     inventory.AddItem(new WeaponTest());
     inventory.AddItem(new TestArmour());
     inventory.AddItem(new TestHealingItem());
 }