void Awake() { currentHealth = startingHealth; healthSlider.value = currentHealth; healthCount.text = "Health: " + currentHealth; playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <FirstPersonController> (); playerShooting = GetComponent <WeaponTest> (); anim = GetComponent <Animator> (); }
public EnemyTest() { lightningDamage = 10; lightningResistace = 10; health = 10; damage = 10; mana = 10; armourClass = 10; speed = 10; xp = 10; color = RLColor.Cyan; inventory = new Inventory(); name = "EnemyName"; weapons = new WeaponTest(); armours = new TestArmour(); inventory.AddItem(new WeaponTest()); inventory.AddItem(new TestArmour()); inventory.AddItem(new TestHealingItem()); }