Example #1
0
    // Use this for initialization
    void Start()
    {
        controller  = FindObjectOfType <PlayerController>();
        controller2 = FindObjectOfType <PlayerController2>();

        swap  = FindObjectOfType <WeaponSwap>();
        swap2 = FindObjectOfType <WeaponSwap2>();
    }
Example #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         Destroy(gameObject);
         WeaponSwap2 Replenish = collision.GetComponentInChildren <WeaponSwap2>();
         Replenish.holdingChainsaw = true;
         Debug.Log("Chainsaw has been picked up!");
     }
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        hp1 = 100;
        hp2 = 100;

        p1PlayerModel.SetActive(true);
        p1Ragdoll.SetActive(false);

        p2PlayerModel.SetActive(true);
        p2Ragdoll.SetActive(false);

        weapon1  = FindObjectOfType <WeaponSwap>();
        weapon2  = FindObjectOfType <WeaponSwap2>();
        ammo1    = FindObjectOfType <AmmoManager>();
        ammo2    = FindObjectOfType <AmmoManager2>();
        grenades = FindObjectOfType <GrenadeAmmo>();
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        guns = new PlayerShoot[3];



        weapon1 = FindObjectOfType <WeaponSwap>();
        weapon2 = FindObjectOfType <WeaponSwap2>();

        ammo1 = FindObjectOfType <AmmoManager>();
        ammo2 = FindObjectOfType <AmmoManager2>();

        p1CurrentClip   = ammo1.currentClipAmmo;
        p1CurrentPocket = ammo1.currentPocketAmmo;

        p2CurrentClip   = ammo2.currentClipAmmo;
        p2CurrentPocket = ammo2.currentPocketAmmo;
    }