private void SelectSlot(WeaponSlotGUI slot) { _unSelectedBackgroundSize = slot.BackgroundTr.sizeDelta; slot.BackgroundTr.sizeDelta = _unSelectedBackgroundSize * 1.1f; _unSelectedCooldownwidth = slot.CooldownTr.sizeDelta.x; slot.CooldownTr.sizeDelta = new Vector2(_unSelectedCooldownwidth * 1.1f, slot.CooldownTr.sizeDelta.y); }
private void LateUpdate() { if (_player == null) { _player = FindObjectOfType <PlayerControlBattle>(); if (_player != null) { Setup(); } return; } SetChildren(_player.Count()); int i = 0; foreach (Slot slot in _player) { Attack currattack = slot.Attack; WeaponSlotGUI slotGUI = transform.GetChild(i).GetComponent <WeaponSlotGUI>(); if (_player.SlotInputIndex == i && i != _selectedSlot) { if (_selectedSlot != -1) { UnSelectSlot(transform.GetChild(_selectedSlot).GetComponent <WeaponSlotGUI>()); } SelectSlot(slotGUI); _selectedSlot = i; } if (currattack != null) { if (!slotGUI.WeaponImageComponent.enabled) { slotGUI.WeaponImageComponent.enabled = true; slotGUI.CooldownTr.GetComponent <Image>().enabled = true; } if (slotGUI.WeaponImageComponent.sprite != _sprites[currattack]) { slotGUI.WeaponImageComponent.sprite = _sprites[currattack]; } slotGUI.CooldownTr.sizeDelta = new Vector2(slotGUI.CooldownTr.sizeDelta.x, 60 * currattack.Cooldown.TimeRemainingRatio); } else if (slotGUI.WeaponImageComponent.enabled) { slotGUI.WeaponImageComponent.enabled = false; slotGUI.CooldownTr.GetComponent <Image>().enabled = false; } ++i; } }
protected void Setup() { WeaponSlotGUI slot = transform.GetChild(0).GetComponent <WeaponSlotGUI>(); Image image = slot.BackgroundImage; image.color = MyColorLib.SetColorsAndA(_player.Team.TeamColor, image.color.a); Color invertedColor = _player.Team.TeamColor.InvertColor(); slot.TextKeyComponent.color = invertedColor; slot.TextSlotNumberComponent.color = invertedColor; foreach (var attack in _player.GetComponentsInChildren <Attack>()) { _sprites.Add(attack, Sprite.Create(attack.DefaultImage, new Rect(0f, 0f, attack.DefaultImage.width, attack.DefaultImage.height), new Vector2(0.5f, 0.5f))); } }
private void UnSelectSlot(WeaponSlotGUI slot) { slot.BackgroundTr.sizeDelta = _unSelectedBackgroundSize; slot.CooldownTr.sizeDelta = new Vector2(_unSelectedCooldownwidth, slot.CooldownTr.sizeDelta.y); }