void Start() { controller = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); audiosource = GetComponent <AudioSource>(); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); pivot.SetActive(true); if (horse) { horse.Equip(horse.equipedItem.type, true); } weapon.Equip(weapon.equipedItem.type, true); secondHand.Equip(secondHand.equipedItem.type, true); head.Equip(head.equipedItem.type, true); shield.Equip(shield.equipedItem.type, true); bool mounted = horse ? horse.equipedItem.type != HorseItem.Type.None : false; body.Equip(body.equipedItem.type, mounted, true); backpack.Equip(backpack.equipedItem.type, true); AnimationParameterRefresh(); animator.SetFloat("loadFactor", 1f); target = interestPoints[interestIndex].location; nameLabel.text = pnjName; }
public void EquipWeapon(Weapon toEquip) { switch (toEquip.stats.stance) { case WeaponStance.OneHandedShield: primarySlot.Equip(toEquip); break; case WeaponStance.TwoHanded: primarySlot.Equip(toEquip); secondarySlot.UnEquip(); break; case WeaponStance.Bow: secondarySlot.Equip(toEquip); primarySlot.UnEquip(); break; case WeaponStance.Shield: secondarySlot.UnEquip(); secondarySlot.Equip(toEquip); if (primarySlot.CurrentlyEquipped?.stats.stance == WeaponStance.TwoHanded) { primarySlot.UnEquip(); } break; case WeaponStance.BattleAxe: secondarySlot.UnEquip(); primarySlot.Equip(toEquip); break; default: primarySlot.UnEquip(); primarySlot.Equip(toEquip); secondarySlot.UnEquip(); break; } UpdateWeaponAnimation(); OnEquippedChange?.Invoke(); }
void Start() { OnValidate(); animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); emitParams = new ParticleSystem.EmitParams(); if (equipOnStart) { weapon.Equip(character.mainWeapon, true); secondHand.Equip(character.SecondaryWeapon, true); head.Equip(character.head, true); shield.Equip(character.shield, true); body.Equip(character.body, true); backpack.Equip(character.backpack, true); } attacking = false; AnimationParameterRefresh(); }
private void OnEquip(bool equip) { equipLabel.text = equip ? "Equipado" : "Não Equipado"; var color = equip ? new Color(0.42f, 0.16f, 0.11f) : new Color(0.2f, 0.2f, 0.2f); if (weaponSlot != null) { weaponSlot.Equip(color, equip); } else if (itemSlot != null) { itemSlot.Equip(color, equip); } }
void Start() { eventsystem = (EventSystem)FindObjectOfType(typeof(EventSystem)); controller = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); attacking = false; emitParams = new ParticleSystem.EmitParams(); if (horse) { horse.Equip(horse.equipedItem.type, true); } weapon.Equip(weapon.equipedItem.type, true); secondHand.Equip(secondHand.equipedItem.type, true); head.Equip(head.equipedItem.type, true); shield.Equip(shield.equipedItem.type, true); bool mounted = horse ? horse.equipedItem.type != HorseItem.Type.None : false; body.Equip(body.equipedItem.type, mounted, true); backpack.Equip(backpack.equipedItem.type, true); inventory.capacity = backpack.equipedItem.capacity; AnimationParameterRefresh(); // HACK FOR DEBUG if (!initialized) { initialized = true; //interactionController.EquipInteraction(InteractionType.Type.pickableBackpack, Arsenal.Instance.Get(BackpackItem.Type.AdventureBackpack).gameObject); /*interactionController.inventory.AddItem(ResourceDictionary.instance.GetResourceItem("Wood"), 3); * interactionController.inventory.AddItem(ResourceDictionary.instance.GetResourceItem("Stone"), 3); * interactionController.inventory.AddItem(ResourceDictionary.instance.GetResourceItem("Iron"), 5); * interactionController.inventory.AddItem(ResourceDictionary.instance.GetResourceItem("Gold"), 5); * interactionController.inventory.AddItem(ResourceDictionary.instance.GetResourceItem("Crystal"), 5); * interactionController.inventory.AddItem(ResourceDictionary.instance.GetResourceItem("Wheat"), 6);*/ interactionController.inventory.AddItem(Arsenal.Instance.Get(WeaponItem.Type.FireSword).Summarize(), 1); interactionController.inventory.AddItem(Arsenal.Instance.Get(WeaponItem.Type.ElectricSword).Summarize(), 1); } }