// Update is called once per frame void Update() { weaponSelectSystem.Update(); if (selecting) { if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.LeftArrow)) { weaponSelectSystem.selecting = false; selecting = false; StopCoroutine(waitSelectingCoroutine()); } } else if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.LeftArrow)) { selecting = true; weaponSelectSystem.selecting = true; StartCoroutine(waitSelectingCoroutine()); } }
// Update is called once per frame void Update() { weaponSelectSystem.Update(); }