public BurstGenerator(BurstAttributes attributes, GameObject sourcePos, WeaponScript owner) { _attributes = attributes; _sourcePos = sourcePos; _ownerWeapon = owner; _ownerActor = owner.GetComponentInParent<ActorScript>(); }
public BurstGenerator(BurstAttributes attributes, GameObject sourcePos, WeaponScript owner) { _attributes = attributes; _sourcePos = sourcePos; _ownerWeapon = owner; _ownerActor = owner.GetComponentInParent<ActorScript>(); }