private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { weaponManager.AddAmmoByName(ammoName, ammoAmount); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { weaponManager.AddAmmoByName(ammoName, ammoAmount); Destroy(gameObject); } }