Example #1
0
    // gestione dell'interazione con l'arma
    private void ManageWeaponInteraction(WeaponProps weapon)
    {
        if (weapon._name == "Granade")
        {
            if (!granadeHolderManager.IsWeaponFull(weapon._name))
            {
                textWindow.alpha       = 1;
                buttonToPressText.text = "Press \"E\" button to pick ammo";

                if (Input.GetButtonDown("Interact"))
                {
                    granadeHolderManager.RefillAmmoToWeapon(weapon._name, weapon._currentChargerAmmo);
                    Destroy(objectToDescribe);
                    DisableWindow();
                    //Debug.Log("Premuto il tasto e 1");
                }
            }
        }
        else
        {
            if (weaponHolderManager.IsUnlocked(weapon._name) && !weaponHolderManager.IsWeaponFull(weapon._name))
            {
                textWindow.alpha       = 1;
                buttonToPressText.text = "Press \"E\" button to pick ammo";

                if (Input.GetButtonDown("Interact"))
                {
                    weaponHolderManager.RefillAmmoToWeapon(weapon._name, weapon._currentChargerAmmo);
                    Destroy(objectToDescribe);
                    DisableWindow();
                    //Debug.Log("Premuto il tasto e 1");
                }
            }
            else if (!weaponHolderManager.IsUnlocked(weapon._name))
            {
                textWindow.alpha       = 1;
                buttonToPressText.text = "Press \"E\" button to grab the weapon";

                if (Input.GetButtonDown("Interact"))
                {
                    weaponHolderManager.UnlockWeapon(weapon._name);
                    Destroy(objectToDescribe);
                    DisableWindow();
                    //Debug.Log("Premuto il tasto e 2");
                }
            }
        }
    }