void Update() { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); float mouseX = Input.GetAxis("Mouse X"); bool jumpBtn = Input.GetButtonDown("Jump"); isBlocking = Input.GetButtonDown("Fire2"); if (Input.GetButtonDown("Fire1")) { if (timeStamp <= Time.time) { isAttacking = true; timeStamp = Time.time + 0.5f; weapon.Extend(); } } else if (Input.GetButtonDown("Fire2")) { if (timeStamp <= Time.time) { isBlocking = true; timeStamp = Time.time + 0.5f; SetShieldActive(true); } } moveDirection = new Vector3(h, 0f, v); if (moveDirection != Vector3.zero) { Quaternion targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 5f * Time.deltaTime); } //lookAngle += mouseX * 2f; //transform.rotation = Quaternion.Euler(0f, lookAngle, 0f); verticalSpeed -= 9.82f * Time.deltaTime; velocity = Mathf.Min(moveDirection.sqrMagnitude, 1f) * moveSpeed; movement = moveDirection * Time.deltaTime * velocity + new Vector3(0, verticalSpeed, 0); controller.Move(movement); UpdateAnimator(); }