private void VisualizeDamageNumbers(object sender, WeaponCollisionEventArgs args) { damageNumbers.text = dmgController.GetDamage().ToString(); //Instantiating Damage Numbers Instantiate(damageNumbers, args.Target.position + new Vector3(Random.Range(-0.25f, 0.25f), Random.Range(-0.25f, 0.25f), Random.Range(-0.25f, 0.25f)), Quaternion.LookRotation(mainCamera.transform.position - args.Target.position)); }
private void DamageEnemy(object sender, WeaponCollisionEventArgs args) { args.Target.GetComponent <HealthController>().DecreaseCurrentHealth(GetDamage()); }