Example #1
0
 public void attack(Weapon w, Attackable a, bool flatFooted, bool touch)
 {
     //function actually attacks
     AC = getArmorClass(flatFooted, touch, a);
     rollAttack();
     Debug.Log(e.getName()+" attack roll = "+TattackRoll);
     if(TattackRoll == 1) {										//critical miss, add some sort of fumble later
         Debug.Log(e.getName()+"'s attack critically misses :(");
         if(transform.gameObject.tag == "Player") {
             hitter.SetTrigger("playerAttack");
         } else if(transform.gameObject.tag == "Fightable") {
             hitter.SetTrigger("fightableAttack");
         }
     } else if(TattackRoll >= 21 - w.getCriticalRange()) {		//critical hit
         rollAttack();
         Debug.Log(e.getName()+" critical roll = "+TattackRoll);
         if(TattackRoll == 20 || TattackRoll+attackBonus(w) > AC) {
             Debug.Log(e.getName()+" lands a critical hit!");
             for(int i = 0; i < w.getCriticalRolls(); i++) {
                 rollDamage(w.getDamage(), w.getDamageRolls(), a);
             }
         }
         try {
             hitee = hit.transform.gameObject.GetComponent<Animator>();
             if(hit.transform.gameObject.tag == "Player") {
                 hitee.SetTrigger("playerHit");
             }
         } catch (Exception ex) {
             Debug.Log(ex);
         }
         if(transform.gameObject.tag == "Player") {
             hitter.SetTrigger("playerAttack");
         } else if(transform.gameObject.tag == "Fightable") {
             hitter.SetTrigger("fightableAttack");
         }
         rollDamage(w.getDamage(), w.getDamageRolls(), a);
     } else if(TattackRoll == 20 || TattackRoll+attackBonus(w) > AC) {	//hit
         try {
             hitee = hit.transform.gameObject.GetComponent<Animator>();
             if(hit.transform.gameObject.tag == "Player") {
                 hitee.SetTrigger("playerHit");
             }
         } catch (Exception ex) {
             Debug.Log(ex);
         }
         if(transform.gameObject.tag == "Player") {
             hitter.SetTrigger("playerAttack");
         } else if(transform.gameObject.tag == "Fightable") {
             hitter.SetTrigger("fightableAttack");
         }
         rollDamage(w.getDamage(), w.getDamageRolls(), a);
     } else {
         if(transform.gameObject.tag == "Player") {
             hitter.SetTrigger("playerAttack");
         } else if(transform.gameObject.tag == "Fightable") {
             hitter.SetTrigger("fightableAttack");
         }
     }
     if(w.getTwoAttackRolls()) {
         rollAttack();
         Debug.Log(e.getName()+" attack roll = "+TattackRoll);
         if(TattackRoll == 1) {
             Debug.Log(e.getName()+"'s attack critically misses :(");
             if(transform.gameObject.tag == "Player") {
                 hitter.SetTrigger("playerAttack");
             } else if(transform.gameObject.tag == "Fightable") {
                 hitter.SetTrigger("fightableAttack");
             }
         } else if(TattackRoll < 21 - w.getCriticalRange()) {
             rollAttack();
             Debug.Log(e.getName()+" critical roll = "+TattackRoll);
             if(TattackRoll == 20 || TattackRoll+attackBonus(w) > AC) {
                 Debug.Log(e.getName()+" lands a critical hit!");
                 if(w.getTwoCriticalRolls()) {
                     for(int i = 0; i < w.getSecondAttackCritical(); i++) {
                         rollDamage(w.getSecondAttackDamage(), w.getDamageRolls(), a);
                     }
                 } else {
                     for(int i = 0; i < w.getCriticalRolls(); i++) {
                         rollDamage(w.getSecondAttackDamage(), w.getDamageRolls(), a);
                     }
                 }
             }
             try {
                 hitee = hit.transform.gameObject.GetComponent<Animator>();
                 if(hit.transform.gameObject.tag == "Player") {
                     hitee.SetTrigger("playerHit");
                 }
             } catch (Exception ex) {
                 Debug.Log(ex);
             }
             if(transform.gameObject.tag == "Player") {
                 hitter.SetTrigger("playerAttack");
             } else if(transform.gameObject.tag == "Fightable") {
                 hitter.SetTrigger("fightableAttack");
             }
             rollDamage(w.getSecondAttackDamage(), w.getDamageRolls(), a);
         } else if(TattackRoll == 20 || TattackRoll+attackBonus(w) > AC) {
             try {
                 hitee = hit.transform.gameObject.GetComponent<Animator>();
                 if(hit.transform.gameObject.tag == "Player") {
                     hitee.SetTrigger("playerHit");
                 }
             } catch (Exception ex) {
                 Debug.Log(ex);
             }
             if(transform.gameObject.tag == "Player") {
                 hitter.SetTrigger("playerAttack");
             } else if(transform.gameObject.tag == "Fightable") {
                 hitter.SetTrigger("fightableAttack");
             }
             rollDamage(w.getSecondAttackDamage(), w.getDamageRolls(), a);
         } else {
             if(transform.gameObject.tag == "Player") {
                 hitter.SetTrigger("playerAttack");
             } else if(transform.gameObject.tag == "Fightable") {
                 hitter.SetTrigger("fightableAttack");
             }
         }
     }
 }