public static void RemoveEffect(Mobile m) { if (!WeakenSpell.IsUnderEffects(m)) { m.RemoveStatMod("[Magic] Str Curse"); } if (!ClumsySpell.IsUnderEffects(m)) { m.RemoveStatMod("[Magic] Dex Curse"); } if (!FeeblemindSpell.IsUnderEffects(m)) { m.RemoveStatMod("[Magic] Int Curse"); } BuffInfo.RemoveBuff(m, BuffIcon.Curse); if (m_UnderEffect.ContainsKey(m)) { Timer t = m_UnderEffect[m]; if (t != null) { t.Stop(); } m_UnderEffect.Remove(m); } m.UpdateResistances(); }
private void EndHeal() { if (Context.ContainsKey(Healer)) Context.Remove(Healer); if (Patient != Healer && Patient.InRange(Healer.Location, 2)) { Healer.PlaySound(0x57); if (EnchantedApple.GetTotalCurses(Patient) == 0) Healer.SendLocalizedMessage(500968); // You apply the bandages, but they barely help. else Healer.SendLocalizedMessage(500969); // You finish applying the bandages. EvilOmenSpell.TryEndEffect(Patient); StrangleSpell.RemoveCurse(Patient); CorpseSkinSpell.RemoveCurse(Patient); WeakenSpell.RemoveEffects(Patient); FeeblemindSpell.RemoveEffects(Patient); ClumsySpell.RemoveEffects(Patient); CurseSpell.RemoveEffect(Patient); MortalStrike.EndWound(Patient); BloodOathSpell.RemoveCurse(Patient); MindRotSpell.ClearMindRotScalar(Patient); SpellPlagueSpell.RemoveFromList(Patient); SleepSpell.EndSleep(Patient); BuffInfo.RemoveBuff(Patient, BuffIcon.MassCurse); } else { Healer.SendLocalizedMessage(500295); // You are too far away to do that. } }
public static void AddEffect(Mobile m, TimeSpan duration, int strOffset, int dexOffset, int intOffset) { if (m == null) { return; } if (m_UnderEffect.ContainsKey(m)) { m_UnderEffect[m].Stop(); m_UnderEffect[m] = null; } // my spell is stronger, so lets remove the lesser spell if (WeakenSpell.IsUnderEffects(m) && SpellHelper.GetCurseOffset(m, StatType.Str) <= strOffset) { WeakenSpell.RemoveEffects(m, false); } if (ClumsySpell.IsUnderEffects(m) && SpellHelper.GetCurseOffset(m, StatType.Dex) <= dexOffset) { ClumsySpell.RemoveEffects(m, false); } if (FeeblemindSpell.IsUnderEffects(m) && SpellHelper.GetCurseOffset(m, StatType.Int) <= intOffset) { FeeblemindSpell.RemoveEffects(m, false); } m_UnderEffect[m] = Timer.DelayCall <Mobile>(duration, RemoveEffect, m); //= new CurseTimer(m, duration, strOffset, dexOffset, intOffset); m.UpdateResistances(); }
}// A tasty bite of the enchanted apple lifts all curses from your soul. public override bool Eat(Mobile from) { if (!IsUnderInfluence(from, FoodID)) { if (CoolingDown(from, FoodID)) { from.SendLocalizedMessage(1151180); // You must wait a while before eating another enchanted apple. } else { from.PlaySound(0xF6); from.PlaySound(0x1F7); from.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); if (Core.SA) { int totalCurses = GetTotalCurses(from); if (totalCurses > 2 && totalCurses > Utility.Random(10)) { from.SendLocalizedMessage(1150174); // The apple was not strong enough to purify you. Consume(); return(false); } } EvilOmenSpell.TryEndEffect(from); StrangleSpell.RemoveCurse(from); CorpseSkinSpell.RemoveCurse(from); WeakenSpell.RemoveEffects(from); FeeblemindSpell.RemoveEffects(from); ClumsySpell.RemoveEffects(from); CurseSpell.RemoveEffect(from); MortalStrike.EndWound(from); BloodOathSpell.RemoveCurse(from); MindRotSpell.ClearMindRotScalar(from); SpellPlagueSpell.RemoveFromList(from); SleepSpell.EndSleep(from); BuffInfo.RemoveBuff(from, BuffIcon.MassCurse); from.SendLocalizedMessage(EatMessage); StartInfluence(from, FoodID, Duration, Cooldown); Consume(); return(true); } } return(false); }
public Spell CheckCurse() { Mobile foe = this.m_Mobile.Combatant as Mobile; if (foe == null) { return(null); } StatMod mod = foe.GetStatMod("[Magic] Int Curse"); if (mod != null) { return(null); } if (this.m_Mobile.Skills[SkillName.Magery].Value >= 40.0) { return(new CurseSpell(this.m_Mobile, null)); } int whichone = 1; Spell spell = null; if ((mod = foe.GetStatMod("[Magic] Str Curse")) != null) { whichone++; } if ((mod = this.m_Mobile.GetStatMod("[Magic] Dex Curse")) != null) { whichone++; } switch (whichone) { case 1: spell = new FeeblemindSpell(this.m_Mobile, null); break; case 2: spell = new WeakenSpell(this.m_Mobile, null); break; case 3: spell = new ClumsySpell(this.m_Mobile, null); break; } return(spell); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new WeakenSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if (!c.Poisoned) { spell = new PoisonSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } if (m_Combo == 3 && spell == null) { switch (Utility.Random(3)) { default: case 0: { if (c.Int < c.Dex) { spell = new FeeblemindSpell(m_Mobile, null); } else { spell = new ClumsySpell(m_Mobile, null); } ++m_Combo; // Move to next spell break; } case 1: { spell = new EnergyBoltSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 2: { spell = new FlameStrikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } } } else if (m_Combo == 4 && spell == null) { spell = new MindBlastSpell(m_Mobile, null); m_Combo = -1; } return(spell); }
public static int RemoveCurses(Mobile m) { int curseLevel = 0; if (SleepSpell.IsUnderSleepEffects(m)) { SleepSpell.EndSleep(m); curseLevel += 2; } if (EvilOmenSpell.TryEndEffect(m)) { curseLevel += 1; } if (StrangleSpell.RemoveCurse(m)) { curseLevel += 2; } if (CorpseSkinSpell.RemoveCurse(m)) { curseLevel += 3; } if (CurseSpell.UnderEffect(m)) { CurseSpell.RemoveEffect(m); curseLevel += 4; } if (BloodOathSpell.RemoveCurse(m)) { curseLevel += 3; } if (MindRotSpell.HasMindRotScalar(m)) { MindRotSpell.ClearMindRotScalar(m); curseLevel += 2; } if (SpellPlagueSpell.HasSpellPlague(m)) { SpellPlagueSpell.RemoveFromList(m); curseLevel += 4; } if (FeeblemindSpell.IsUnderEffects(m)) { FeeblemindSpell.RemoveEffects(m); curseLevel += 1; } if (ClumsySpell.IsUnderEffects(m)) { ClumsySpell.RemoveEffects(m); curseLevel += 1; } if (WeakenSpell.IsUnderEffects(m)) { WeakenSpell.RemoveEffects(m); curseLevel += 1; } if (MortalStrike.IsWounded(m)) { MortalStrike.EndWound(m); curseLevel += 2; } BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); BuffInfo.RemoveBuff(m, BuffIcon.CorpseSkin); BuffInfo.RemoveBuff(m, BuffIcon.Strangle); BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen); return(curseLevel); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { //m_Mobile.Say( "combo phase 0" ); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { //m_Mobile.Say( "combo phase 2" ); if (!c.Poisoned) { spell = new PoisonSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } else if (m_Combo == 3) { //m_Mobile.Say( "combo phase 3" ); if (c.Poisoned) { spell = new WeakenSpell(m_Mobile, null); } if (!c.Poisoned) { spell = new PoisonSpell(m_Mobile, null); } ++m_Combo; // Move to next spell } else if (m_Combo == 4) { // m_Mobile.Say( "combo phase 4 ebolt" ); spell = new EnergyBoltSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 5) { //m_Mobile.Say( "combo phase 5" ); if (c.Poisoned && c.Alive) { spell = new HarmSpell(m_Mobile, null); m_Combo = 5; // Move to next spell } if (!c.Poisoned) { if (m_Mobile.Mana > 20) { spell = new EnergyBoltSpell(m_Mobile, null); } if (m_Mobile.Mana < 19) { spell = new LightningSpell(m_Mobile, null); } m_Combo = -1; // Reset combo state } } return(spell); }
public void Target(Mobile m) { if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); /* Attempts to remove all Curse effects from Target. * Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze * as well as all Necromancer curses. * Chance of removing curse is affected by Caster's Karma. */ int chance = 0; if (Caster.Karma < -5000) { chance = 0; } else if (Caster.Karma < 0) { chance = (int)Math.Sqrt(20000 + Caster.Karma) - 122; } else if (Caster.Karma < 5625) { chance = (int)Math.Sqrt(Caster.Karma) + 25; } else { chance = 100; } if (chance > Utility.Random(100)) { m.PlaySound(0xF6); m.PlaySound(0x1F7); m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), Caster.Map); IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), Caster.Map); Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); m.Paralyzed = false; EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); WeakenSpell.RemoveEffects(m); FeeblemindSpell.RemoveEffects(m); ClumsySpell.RemoveEffects(m); BloodOathSpell.RemoveCurse(m); MindRotSpell.ClearMindRotScalar(m); SpellPlagueSpell.RemoveFromList(m); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); } else { m.PlaySound(0x1DF); } } FinishSequence(); }
public virtual ISpell CreateSpell(LivingEntity caller) { ISpell spell = null; switch (this.Kind) { case SpellKind.FireBall: spell = new FireBallSpell(caller); break; case SpellKind.PoisonBall: spell = new PoisonBallSpell(caller); break; case SpellKind.IceBall: spell = new IceBallSpell(caller); break; case SpellKind.Skeleton: spell = new SkeletonSpell(caller, Roguelike.Generators.GenerationInfo.Difficulty); break; case SpellKind.Transform: spell = new TransformSpell(caller); break; case SpellKind.ManaShield: spell = new ManaShieldSpell(caller); break; case SpellKind.Rage: spell = new RageSpell(caller); break; case SpellKind.Weaken: spell = new WeakenSpell(caller); break; case SpellKind.Inaccuracy: spell = new InaccuracySpell(caller); break; case SpellKind.IronSkin: spell = new IronSkinSpell(caller); break; case SpellKind.Teleport: spell = new TeleportSpell(caller); break; case SpellKind.Portal: spell = new Portal(caller); break; case SpellKind.ResistAll: spell = new ResistAllSpell(caller); break; default: break; throw new Exception("CreateSpell ???" + Kind); } if (spell is IProjectileSpell proj) { proj.Range += spell.CurrentLevel - 1; } return(spell); }
public static int GetTotalCurses(Mobile m) { int curses = 0; if (EvilOmenSpell.UnderEffects(m)) { curses++; } if (StrangleSpell.UnderEffects(m)) { curses++; } if (CorpseSkinSpell.IsUnderEffects(m)) { curses++; } if (BloodOathSpell.GetBloodOath(m) != null) { curses++; } if (MindRotSpell.HasMindRotScalar(m)) { curses++; } if (SpellPlagueSpell.HasSpellPlague(m)) { curses++; } if (SleepSpell.IsUnderSleepEffects(m)) { curses++; } if (CurseSpell.UnderEffect(m)) { curses++; } if (FeeblemindSpell.IsUnderEffects(m)) { curses++; } if (ClumsySpell.IsUnderEffects(m)) { curses++; } if (WeakenSpell.IsUnderEffects(m)) { curses++; } return(curses); }
public bool ApplyStatEffect(PlayerMobile Wearer, bool bStr, bool bDex, bool bInt, int change) { Spell spell = null; if (Wearer == null) { return(false); } // Try to apply bless to all stats int BlessOffset = change; bool AppliedStr = false; bool AppliedInt = false; bool AppliedDex = false; if (bStr) { if (BlessOffset > 0) { spell = new StrengthSpell(Wearer, null); } else { spell = new WeakenSpell(Wearer, null); } if (Wearer.Region.OnBeginSpellCast(Wearer, spell) == false) { Wearer.SendMessage("The magic normally within this object seems absent."); return(false); } AppliedStr = AddStatBonus(Wearer, BlessOffset, StatType.Str, TimeSpan.Zero); } if (bInt) { if (BlessOffset > 0) { spell = new CunningSpell(Wearer, null); } else { spell = new FeeblemindSpell(Wearer, null); } if (Wearer.Region.OnBeginSpellCast(Wearer, spell) == false) { Wearer.SendMessage("The magic normally within this object seems absent."); return(false); } AppliedInt = AddStatBonus(Wearer, BlessOffset, StatType.Int, TimeSpan.Zero); } if (bDex) { if (BlessOffset > 0) { spell = new AgilitySpell(Wearer, null); } else { spell = new ClumsySpell(Wearer, null); } if (Wearer.Region.OnBeginSpellCast(Wearer, spell) == false) { Wearer.SendMessage("The magic normally within this object seems absent."); return(false); } AppliedDex = AddStatBonus(Wearer, BlessOffset, StatType.Dex, TimeSpan.Zero); } Wearer.CheckStatTimers(); // If any stats were adjusted, start timer to remove the stats after effect expires // return that spell was successful if (AppliedStr || AppliedInt || AppliedDex) /* 7/25/04 smerX */ { if (m_StatEffectTimer != null) { m_StatEffectTimer.Stop(); m_StatEffectTimer = null; } m_StatEffectTimer = new MagicEffectTimer(Wearer, this, TimeSpan.FromSeconds(120)); m_StatEffectTimer.Start(); return(true); } else { return(false); } }
public override bool DoActionCombat() { m_Mobile.DebugSay("doing DoActionCombat"); Mobile c = m_Mobile.Combatant; m_Mobile.Warmode = true; // check to see if our attack priority has changed Mobile newTarget = null; if (PriorityTarget(c, out newTarget) == true) { m_Mobile.DebugSay("Higher priority target found switching targets"); m_Mobile.Combatant = c = newTarget; m_Mobile.FocusMob = null; } if (m_Mobile.CanReveal) { if (c == null) { // If we can Recall() a player via FindHiddenTarget, make them our new Combatant. // Keep in mind, CombatTimer.OnTick() will set the Combatant to null if it sees that the mobile is hidden, // for this reason, we make this check in DoActionGuard and again in DoActionCombat if the Combatant is null. Mobile mx = FindHiddenTarget(); if (mx != null) { m_Mobile.DebugSay("C: Ah, I remembered {0}!", mx.Name); c = m_Mobile.Combatant = mx; } } // if we can reveal and our target just hid and we Recall them, lets try to reveal if (c != null && c.Hidden && ShortTermMemory.Recall(c) && c.Alive && !c.IsDeadBondedPet && m_Mobile.CanBeHarmful(c, false) && !m_Mobile.Controlled) { // we will keep retrying the reveal if (DoProcessReveal(c)) { return(true); } else { m_Mobile.DebugSay("Failed reveal attempt"); } } } if (c == null || c.Deleted || !c.Alive || c.IsDeadBondedPet || !m_Mobile.CanSee(c) || !m_Mobile.CanBeHarmful(c, false) || c.Map != m_Mobile.Map) { // Our combatant is deleted, dead, hidden, or we cannot hurt them // Try to find another combatant if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { if (m_Mobile.Debug) { m_Mobile.DebugSay("Something happened to my combatant, so I am going to fight {0}", m_Mobile.FocusMob.Name); } m_Mobile.Combatant = c = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else { m_Mobile.DebugSay("Something happened to my combatant, and nothing is around. I am on guard."); Action = ActionType.Guard; return(true); } if (!m_Mobile.InRange(c, m_Mobile.RangePerception)) { // They are somewhat far away, can we find something else? if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else if (!m_Mobile.InRange(c, m_Mobile.RangePerception * 3)) { m_Mobile.Combatant = null; } c = m_Mobile.Combatant; if (c == null) { m_Mobile.DebugSay("My combatant has fled, so I am on guard"); Action = ActionType.Guard; return(true); } } } if (!m_Mobile.InLOS(c)) { if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = c = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } } if (c != null) { int strMod = GetStatMod(c, StatType.Str); Mobile toDispel = null; //dont worry about creatures/pets useing these spells, only players. if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { EnemyCountersPara = true; } if (UsesPotions && RefreshPotCount >= 1 && m_Mobile.Stam < 20) { DrinkRefresh(m_Mobile); } if (m_Mobile.Paralyzed) { UseTrapPouch(m_Mobile); } TrapPouch(m_Mobile); if ((c.Paralyzed || c.Frozen) && PreferMagic() == true) { if (m_Mobile.InRange(c, 3)) { RunAround(c); } } if (PreferMagic() == true) { if (SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.Anatomy].Value >= 80.0) { EventSink.InvokeStunRequest(new StunRequestEventArgs(m_Mobile)); } } if (UsesBandages && (IsDamaged || IsPoisoned) && m_Mobile.Skills.Healing.Base > 20.0) { TimeSpan ts = TimeUntilBandage; if (ts == TimeSpan.MaxValue) { StartBandage(m_Mobile, m_Mobile); } } if (IsPoisoned && UsesPotions && CurePotCount >= 1) { if (m_Mobile.Poison.Level >= 3 || Combo != -1 || m_Mobile.Mana < 30) { DrinkCure(m_Mobile); } } if (IsDamaged && UsesPotions && HealPotCount >= 1) { if (Utility.Random(0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits))) >= 3) { if (m_Mobile.Hits < (m_Mobile.HitsMax * .25) || m_Mobile.Mana < (m_Mobile.ManaMax * .25)) { DrinkHeal(m_Mobile); } } } if (m_Mobile.Skills[SkillName.Magery].Value >= 50.0 && m_Mobile.Spell == null && DateTime.Now >= m_Mobile.NextSpellTime) { m_Mobile.DebugSay("Doing spell selection"); // We are ready to cast a spell Spell spell = null; toDispel = FindDispelTarget(true); //woot weaken block up to lightening! ISpell i = c.Spell; if (i != null && i.IsCasting) { Spell s = (Spell)i; if (m_Mobile.Hits <= 40 && (s.MaxDamage >= 12 || (s is PoisonSpell && !IsPoisoned && CurePotCount == 0))) { m_Mobile.DebugSay("Damage is {0}", s.MaxDamage); spell = new WeakenSpell(m_Mobile, null); } } // Top cast priority is cure - may override the previous assignment else if (IsPoisoned) { spell = new CureSpell(m_Mobile, null); int level = (m_Mobile.Poison.Level + 1); if (level > 0 && (((m_Mobile.Skills[SkillName.Magery].Value / level) - 20) * 7.5) > 50) { spell = new CureSpell(m_Mobile, null); } else { spell = new ArchCureSpell(m_Mobile, null); } } //were hurt they have atleast half life and were to low on mana to finish them start healing else if (m_Mobile.Hits < 70 && c.Hits > 50 && m_Mobile.Mana < 30) { spell = new HealSpell(m_Mobile, null); } // Something dispellable is attacking us else if (toDispel != null) { if (Utility.Random(0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits))) >= 3) { if (UsesPotions && HealPotCount >= 1 && m_Mobile.Hits < (m_Mobile.HitsMax - 20)) { DrinkHeal(m_Mobile); } else if (m_Mobile.Hits < (m_Mobile.HitsMax - 20)) { spell = new HealSpell(m_Mobile, null); } } spell = DoDispel(toDispel); } // a friend needs healed else if (CrossHeals && FindHealTarget(true) != null) { spell = new GreaterHealSpell(m_Mobile, null); } //target has reflect up hit is with ManaDrain till down else if (c.MagicDamageAbsorb > 5) { spell = new ManaDrainSpell(m_Mobile, null); } // We are doing a spell combo else if (Combo != -1) { spell = DoCombo(c); } //keep them weakened. else if (m_Mobile.Mana >= 40 && strMod >= 0 && !c.Paralyzed) { spell = new WeakenSpell(m_Mobile, null); } else { spell = ChooseSpell(c); } if (spell != null && m_Mobile.InRange(c, 12)) { spell.Cast(); } } if (SmartAI && toDispel != null) { if (m_Mobile.InRange(toDispel, 8) && !toDispel.Paralyzed) { RunFrom(toDispel); } } else if (HoldingWeapon() == true && PreferMagic() == false) { m_Mobile.DebugSay("I will prefer my weapon over magic"); RunTo(c, CanRun); } else { if (c is BaseCreature && ((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned && !c.Paralyzed && m_Mobile.InRange(c, 6)) { RunFrom(c); } if (c is BaseCreature && (((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned) && !m_Mobile.InRange(c, 10)) { RunTo(c, CanRun); } if (RegainingMana == false) { if (c is PlayerMobile || (c is BaseCreature && !((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned)) { RunTo(c, CanRun); } } else { if (c is PlayerMobile || (c is BaseCreature && !((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned)) { if (m_Mobile.InRange(c, 4)) { RunAround(c); } if (!m_Mobile.InRange(c, 6)) { RunTo(c, CanRun); } } m_Mobile.UseSkill(SkillName.Meditation); } } return(true); } return(true); }
public override Spell DoCombo(Mobile c) { //m_Mobile.Say("doing human AI combo"); if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { m_EnemyCountersPara = true; } Spell spell = null; if (Combo == 0) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++Combo; // Move to next spell } if (Combo == 1) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 2) { //m_Mobile.Say( "combo phase 2" ); if (!c.Poisoned && (CheckCanPoison(c))) { spell = new PoisonSpell(m_Mobile, null); } ++Combo; // Move to next spell } else if (Combo == 3) { //m_Mobile.Say( "combo phase 3" ); if (c.Poisoned || !CheckCanPoison(c)) { spell = new WeakenSpell(m_Mobile, null); } if (!c.Poisoned && (CheckCanPoison(c))) { spell = new PoisonSpell(m_Mobile, null); } ++Combo; // Move to next spell } else if (Combo == 4) { // m_Mobile.Say( "combo phase 4 ebolt" ); if (!c.Poisoned && (CheckCanPoison(c))) { spell = new PoisonSpell(m_Mobile, null); Combo = 4; } else { spell = new EnergyBoltSpell(m_Mobile, null); } ++Combo; // Move to next spell } else if (Combo == 5) { //m_Mobile.Say( "combo phase 5" ); if (c.Poisoned) { if (c.Hits < 20 && m_Mobile.Mana >= 20) { spell = new EnergyBoltSpell(m_Mobile, null); } else { spell = new HarmSpell(m_Mobile, null); } Combo = 5; // Move to next spell } if (!c.Poisoned) { if (m_Mobile.Mana > 20) { spell = new EnergyBoltSpell(m_Mobile, null); } if (m_Mobile.Mana < 19) { spell = new LightningSpell(m_Mobile, null); } Combo = -1; // Reset combo state } } return(spell); }