/**
  * Ativa o Waypoint que dá acesso à sala da Chave e inativa o Enigma.
  */
 public void PuzzleSuccess()
 {
     puzzleSolved = true;
     doorKey.OpenDoor();
     waypointController.ActiveWaypointKey();
     puzzleSpheres[0].transform.parent.gameObject.SetActive(false);
 }