void Awake() { DontDestroyOnLoad(this.gameObject); myWaypointManager = FindObjectOfType<WayPoint_Manager>(); if(!myWaypointManager) { Debug.LogError("You need to have a waypoint manager object in the scene"); } }
// Use this for initialization void Start() { m_Transform = GetComponent<Transform>(); my_Ships = new List<GameObject>(); myWaypointManager = FindObjectOfType<WayPoint_Manager>(); if(!myWaypointManager) { Debug.LogError("You need to have a waypoint manager object in the scene"); } }
// Use this for initialization void Start() { m_Transform = GetComponent <Transform>(); my_Ships = new List <GameObject>(); myWaypointManager = FindObjectOfType <WayPoint_Manager>(); if (!myWaypointManager) { Debug.LogError("You need to have a waypoint manager object in the scene"); } }
void Start() { m_rigidbody = GetComponent <Rigidbody>(); m_transform = GetComponent <Transform>(); //Gives the Enemy its laser spawn poitions. m_lasers = GetComponentsInChildren <Laser_Hardpoint>(); myRadar = GetComponentInChildren <Enemy_Radar>(); m_CurrSpeed = m_MaxSpeed; myWaypointManager = FindObjectOfType <WayPoint_Manager>(); if (!myWaypointManager) { Debug.LogError("You need to have a waypoint manager object in the scene"); } }
// Use this for initialization void Start() { Cursor.visible = false; gameObject.tag = Tags.ELITE_ZOMBIE; life = 100; coroutinePatrolEnded = true; co = null; wa = null; blood = null; currentWayPoint = -1; currentState = AIStates.Patrol; animator = GetComponentInParent <Animator>(); initAnimator(); setAgentParameters(0, 0); wayPoints = new List <Transform>(15); wp = WayPoint_Manager.getInstance(); wayPoints = wp.getWayPointsPath(); setNextRandomPoint(); }
// Use this for initialization void Start() { StopAllCoroutines(); gameObject.tag = Tags.FAST_ZOMBIE; isDead = false; coroutinePatrolEnded = true; co = null; wa = null; blood = null; currentWayPoint = -1; currentState = AIStates.Patrol; animator = GetComponent <Animator>(); initAnimator(); wayPoints = new List <Transform>(15); wp = WayPoint_Manager.getInstance(); wayPoints = wp.getWayPointsPath(); setNextRandomPoint(); }