protected override void CreateScene() { this.Load(WaveContent.Scenes.GameScene); this.matchmakingClientService = WaveServices.GetService <MatchmakingClientService>(); this.matchmakingClientService.StateChanged += this.MatchmakingClientService_StateChanged; }
protected override void ResolveDependencies() { base.ResolveDependencies(); this.firstUpdate = true; this.animationService = WaveServices.GetService <AnimationService>(); this.audioService = WaveServices.GetService <AudioService>(); var gui = this.EntityManager.Find <Entity>("GUI"); this.scoreControl = gui.FindChild("currentscore").FindComponent <TextComponent>(); var gameController = this.EntityManager.Find("GameController"); this.terrainGeneratorBehavior = gameController.FindComponent <TerrainGeneratorBehavior>(); this.leftOrientation = Quaternion.CreateFromYawPitchRoll(MathHelper.PiOver2, 0f, 0f); this.rightOrientation = Quaternion.CreateFromYawPitchRoll(-MathHelper.PiOver2, 0f, 0f); this.upOrientation = Quaternion.CreateFromYawPitchRoll(0f, 0f, 0f); this.downOrientation = Quaternion.CreateFromYawPitchRoll(MathHelper.Pi, 0f, 0f); this.desiredOrientation = upOrientation; this.currentOrientation = this.desiredOrientation; this.desiredScale = Vector3.One; this.currentScale = this.desiredScale; this.jumpSounds = new Audio.Sfx[] { Audio.Sfx.jump1_wav, Audio.Sfx.jump2_wav, Audio.Sfx.jump3_wav }; }
protected override void Initialize() { base.Initialize(); this.CurrentEpisode = 0; if (WaveServices.Platform.IsEditor || (string.IsNullOrEmpty(this.ShipEntityPath)) || (string.IsNullOrEmpty(this.TerrainEntityPath))) { return; } this.randy = WaveServices.Random; this.shipComponent = this.Owner.Find(this.ShipEntityPath)?.FindComponent <ShipComponent>(); this.terrain = this.Owner.Find(this.TerrainEntityPath)?.FindComponent <TerrainMeshComponent>(); this.networkService = WaveServices.GetService <Lunar3DNetworkService>(); if (this.networkService != null) { this.networkService.ActionReveiced += this.OnActionReceived; this.networkService.OnReset += this.OnReset; this.networkService.Updated += this.OnUpdated; this.networkService.Rendered += this.OnRendered; this.Owner.Scene.Pause(); this.Owner.Scene.IsVisible = false; } else { this.Reset(); } }
protected override void CreateScene() { RenderManager.BackgroundColor = Color.CornflowerBlue; //RenderManager.DebugLines = true; TextBlock levelText = new TextBlock("levelText") { Foreground = Color.Black, Text = "Level " + WaveServices.GetService <LevelInformationService>().Level, Margin = new Thickness(20f), HorizontalAlignment = HorizontalAlignment.Left, }; EntityManager.Add(levelText); TextBlock toasterPosition = new TextBlock("ToasterPosition") { Text = "Klicken Sie auf den Toaster um zu beginnen!", Margin = new Thickness(20, 50, 0, 0), }; EntityManager.Add(toasterPosition); CreateKitchen(); CreateLight(); CreateCamera(); CreateToaster(); //CreatePlate(); WaveServices.GetService <AnalyticsService>().TagEvent("Page opened", "Page", "In-game"); }
/// <summary> /// Performs further custom initialization for this instance. /// </summary> /// <remarks> /// By default this method does nothing. /// </remarks> protected override void Initialize() { base.Initialize(); this.kinectService = WaveServices.GetService <KinectService>(); this.outPosition = new Vector2(-500, -500); }
override void CreateScene() { this.Load(WaveContent.Scenes.GameOverScene); this.EntityManager.Find("defaultCamera2D").FindComponent <Camera2D>().CenterScreen(); this.gameStorage = Catalog.GetItem <GameStorage>(); this.gameScene = WaveServices.ScreenContextManager.FindContextByName("GamePlay") .FindScene <GamePlayScene>(); if (this.gameStorage.BestScore < this.gameScene.CurrentScore) { // Update best score this.gameStorage.BestScore = this.gameScene.CurrentScore; // Save storage game data GameStorage gameStorage = Catalog.GetItem <GameStorage>(); WaveServices.Storage.Write <GameStorage>(gameStorage); #if ANDROID await WaveServices.GetService <SocialService>().AddNewScore(LeaderboardCode, this.gameScene.CurrentScore); await WaveServices.GetService <SocialService>().ShowLeaderboard(LeaderboardCode); #endif } this.CreateUI(); // Music Volume WaveServices.MusicPlayer.Volume = 0.2f; }
private void BackToInitial() { WaveServices.GetService <ScoreService>().RegisterScore(this.currentScore); InitialScene intialScene = null; ScreenTransition transition = new CoverTransition(TimeSpan.FromMilliseconds(500), CoverTransition.EffectOptions.FromTop); transition.EaseFunction = new CubicEase() { EasingMode = EasingMode.EaseInOut }; #if MAC intialScene = new InitialScene(); intialScene.Initialize(WaveServices.GraphicsDevice); WaveServices.ScreenContextManager.To(new ScreenContext(intialScene), transition); #else WaveBackgroundTask.Run(() => { intialScene = new InitialScene(); intialScene.Initialize(WaveServices.GraphicsDevice); }) .ContinueWith((t) => { WaveServices.ScreenContextManager.To(new ScreenContext(intialScene), transition); }); #endif }
protected override void CreateScene() { this.Load(WaveContent.Scenes.InitialScene); var animationService = WaveServices.GetService <AnimationService>(); var gui = this.EntityManager.Find <Entity>("GUI"); this.maxScore = gui.FindChild("maxscore").FindComponent <TextComponent>(); this.currentScore = gui.FindChild("currentscore").FindComponent <TextComponent>(); this.loadingEntity = gui.FindChild("loading"); var tapToPlayEntity = gui.FindChild("taptoplay"); var tapToPlay = tapToPlayEntity.FindComponent <TouchGestures>(); tapToPlay.TouchTap += this.TapToPlayTouchTap; animationService.CreatePulseAnimation(tapToPlayEntity, 350).Run(); var player = this.EntityManager.Find("sceneEntity.player"); animationService.CreateIdleAnimation(player, 175).Run(); WaveServices.GetService <AudioService>().Play(Audio.Music.MrJellyRolls_mp3, 0.3f); }
private void TapToPlayTouchTap(object sender, GestureEventArgs e) { if (count == 0) { count++; GameScene gameScene = null; ScreenTransition transition = new CoverTransition(TimeSpan.FromMilliseconds(500), CoverTransition.EffectOptions.FromTop); transition.EaseFunction = new CubicEase() { EasingMode = EasingMode.EaseInOut }; this.loadingEntity.IsVisible = true; var animationService = WaveServices.GetService <AnimationService>(); animationService.CreatePulseAnimation(this.loadingEntity, 1000).Run(); #if MAC gameScene = new GameScene(); gameScene.Initialize(WaveServices.GraphicsDevice); WaveServices.ScreenContextManager.To(new ScreenContext(gameScene), transition); #else WaveBackgroundTask.Run(() => { gameScene = new GameScene(); gameScene.Initialize(WaveServices.GraphicsDevice); }) .ContinueWith((t) => { WaveServices.ScreenContextManager.To(new ScreenContext(gameScene), transition); }); #endif } }
/// <summary> /// Resolves the dependencies needed for this instance to work. /// </summary> protected override void ResolveDependencies() { base.ResolveDependencies(); this.kinectService = WaveServices.GetService <KinectService>(); this.colorFactorX = 1; this.colorFactorY = 1; this.depthFactorX = 1; this.depthFactorY = 1; ////if (this.kinectService != null) ////{ //// if (WaveServices.ViewportManager != null && WaveServices.ViewportManager.IsActivated) //// { //// this.colorFactorX = (float)WaveServices.ViewportManager.VirtualWidth / (float)this.kinectService.ColorTexture.Width; //// this.colorFactorY = (float)WaveServices.ViewportManager.VirtualHeight / (float)this.kinectService.ColorTexture.Height; //// this.depthFactorX = (float)WaveServices.ViewportManager.VirtualWidth / (float)this.kinectService.DepthTexture.Width; //// this.depthFactorY = (float)WaveServices.ViewportManager.VirtualHeight / (float)this.kinectService.DepthTexture.Height; //// } //// else //// { //// this.colorFactorX = (float)WaveServices.Platform.ScreenWidth / (float)this.kinectService.ColorTexture.Width; //// this.colorFactorY = (float)WaveServices.Platform.ScreenHeight / (float)this.kinectService.ColorTexture.Height; //// this.depthFactorX = (float)WaveServices.Platform.ScreenWidth / (float)this.kinectService.DepthTexture.Width; //// this.depthFactorY = (float)WaveServices.Platform.ScreenHeight / (float)this.kinectService.DepthTexture.Height; //// } ////} this.DrawPoints2DProjected = new List <Vector2>(); this.DrawPoints3D = new List <Vector3>(); this.DrawLines = new List <Line>(); this.DrawOrientations = new List <Line>(); }
public void ShootBullet(bool player, float initX, float initY, float velocityX, float velocityY) { Entity bullet = player ? this.Bullets[BulletIndex] : this.EnemyBullets[EnemyBulletIndex]; var bulletTransform = bullet.FindComponent <Transform2D>(); bulletTransform.X = initX; bulletTransform.Y = initY; var bulletBehavior = bullet.FindComponent <BulletBehavior>(); bulletBehavior.SpeedX = velocityX; bulletBehavior.SpeedY = velocityY; bullet.Enabled = true; if (player) { switch (WaveServices.Random.Next(0, 3)) { case 0: WaveServices.GetService <SoundManager>().PlaySound(SoundManager.SOUNDS.Blast0); break; case 1: WaveServices.GetService <SoundManager>().PlaySound(SoundManager.SOUNDS.Blast1); break; case 2: WaveServices.GetService <SoundManager>().PlaySound(SoundManager.SOUNDS.Blast2); break; } } }
/// <summary> /// Allows to execute custom logic during the initialization of this instance. /// </summary> /// <exception cref="System.Exception">Invalid configure rendering</exception> protected override void Initialize() { base.Initialize(); this.mixedRealityService = WaveServices.GetService <MixedRealityService>(); this.spatialInputService = WaveServices.GetService <SpatialInputService>(); }
protected override void Initialize() { base.Initialize(); _hololensService = WaveServices.GetService <HololensService>(); _spatialInputManager = WaveServices.GetService <SpatialInputService>(); }
/// <summary> /// Initialize stereoscopic camera controller /// </summary> protected override void Initialize() { base.Initialize(); this.headTrack = WaveServices.GetService <HeadTrackSensor>(); this.leftLookAtEntity = this.Owner.FindChild("leftLookAt"); this.rightLookAtEntity = this.Owner.FindChild("rightLookAt"); this.leftEyeEntity = this.Owner.FindChild("leftEye"); this.rightEyeEntity = this.Owner.FindChild("rightEye"); this.leftEye = this.leftEyeEntity.FindComponent <Camera3D>(); this.rightEye = this.rightEyeEntity.FindComponent <Camera3D>(); this.leftLookAtTransform = this.leftLookAtEntity.FindComponent <Transform3D>(); this.rightLookAtTransform = this.rightLookAtEntity.FindComponent <Transform3D>(); this.leftEyeTransform = this.leftEyeEntity.FindComponent <Transform3D>(); this.rightEyeTransform = this.rightEyeEntity.FindComponent <Transform3D>(); // Left eye this.leftEye.Viewport = new Viewport(0, 0, 0.5f, 1); this.leftEye.FieldOfView = this.FieldOfView; this.leftEye.NearPlane = this.NearPlane; this.leftEye.FarPlane = this.FarPlane; // Right eye this.rightEye.Viewport = new Viewport(0.5f, 0, 0.5f, 1); this.rightEye.FieldOfView = this.FieldOfView; this.rightEye.NearPlane = this.NearPlane; this.rightEye.FarPlane = this.FarPlane; this.isInitialized = true; this.RefreshCameraCalibration(); }
protected override void CreateScene() { this.Load(WaveContent.Scenes.LevelSelectionScene); this.navigationManager = WaveServices.GetService <NavigationManager>(); this.storageService = WaveServices.GetService <StorageService>(); }
/// <summary> /// Resolves the dependencies needed for this instance to work. /// </summary> protected override void ResolveDependencies() { // Register Noesis service NoesisService svc = WaveServices.GetService <NoesisService>(); if (svc == null) { WaveServices.RegisterService(new NoesisService()); } base.ResolveDependencies(); this.camera = this.Owner.FindComponent <Camera>(false); #if OPENGL if (this.usingOpenGL) { GL.GetInteger(GetPName.MaxTextureImageUnits, out this.maxTextureUnits); } #endif #if ANDROID var activityManager = (ActivityManager)(Game.Current.Application as Activity).GetSystemService(Android.Content.Context.ActivityService); var version = activityManager.DeviceConfigurationInfo.GlEsVersion; this.disableSamplers = !version.StartsWith("2"); #elif OPENGL this.disableSamplers = true; #endif }
protected override void ResolveDependencies() { base.ResolveDependencies(); this.audioService = WaveServices.GetService <AudioService>(); this.hadHorn = false; }
protected override void CreateScene() { WaveServices.ScreenContextManager.SetDiagnosticsActive(true); this.Load(WaveContent.Scenes.MyScene); var kinectService = WaveServices.GetService <KinectService>(); Texture2D texture = kinectService.ColorTexture; Entity sprite = new Entity() .AddComponent(new Transform2D() { XScale = (float)this.VirtualScreenManager.VirtualWidth / (float)texture.Width, YScale = (float)this.VirtualScreenManager.VirtualHeight / (float)texture.Height, }) .AddComponent(new Sprite(texture)) .AddComponent(new SpriteRenderer(DefaultLayers.Opaque)); EntityManager.Add(sprite); TextBlock label = new TextBlock() { Text = string.Format("Kinect sensor is available: {0} ", kinectService.IsAvailable.ToString()), Margin = new Thickness(20, 20, 20, 20), VerticalAlignment = VerticalAlignment.Bottom, }; EntityManager.Add(label); }
protected override void CreateScene() { EntityManager.Add(CreateEntity.Background()); _achievements = WaveServices.GetService <AchievementService>().Achievements; CreateUI(); }
public SelectPlayerScene() { this.networkService = WaveServices.GetService <NetworkService>(); this.networkService.MessageReceivedFromClient += this.HostMessageReceived; this.networkService.MessageReceivedFromHost += this.ClientMessageReceived; this.assignedPlayerSprites = new Dictionary <int, string>(); }
private async void Play_Click(object sender, EventArgs e) { var logIn = await WaveServices.GetService <SocialService>().Login(); if (!logIn) { return; }
public GameScene(int playerSpriteIndex) { this.playerSpriteIndex = playerSpriteIndex; this.networkService = WaveServices.GetService <NetworkService>(); //Register the scene to use the synchronization components. This scene sync the entities in the scenes with the same sceneId in other clients. this.networkManager = this.networkService.RegisterScene(this, GameSceneIdentifier); }
protected override void CreateScene() { this.Load(WaveContent.Scenes.MyScene); this.matchmakingClientService = WaveServices.GetService <MatchmakingClientService>(); this.CreateUi(); }
protected override void CreateScene() { EntityManager.Add(CreateEntity.Background()); CreateUI(); WaveServices.GetService <AnalyticsService>().TagEvent("Page opened", "Page", "Options"); }
protected override void Start() { base.Start(); var keyboardService = WaveServices.GetService <KeyboardActionsService>(); keyboardService?.SetScene(this); this.EntityManager.FindFirstComponentOfType <Components.EnginesComponent>().ApplyInitialForce(); }
private void InitializeSoundbank() { SoundBank soundBank = new SoundBank(Assets); WaveServices.SoundPlayer.RegisterSoundBank(soundBank); soundBank.Add(WaveServices.GetService <SoundService>().Sound["buttonClick"]); }
protected override void DefaultValues() { base.DefaultValues(); this.maxRotation = MathHelper.ToRadians(20); this.inputManager = WaveServices.Input; this.timerFactory = WaveServices.TimerFactory; this.soundManager = WaveServices.GetService <SoundManager>(); }
protected override void Start() { base.Start(); var scoreService = WaveServices.GetService <ScoreService>(); this.maxScore.Text = scoreService.MaxScore.ToString(); this.currentScore.Text = scoreService.CurrentScore.ToString(); }
public void DoNavigation() { var navService = WaveServices.GetService <NavigationService>(); if (navService != null) { navService.Navigate(this.NavigationCommand); } }
protected override void Initialize() { base.Initialize(); this.hololensService = WaveServices.GetService <HololensService>(); this.spatialInputManager = WaveServices.GetService <SpatialInputService>(); this.PlaceEntity(); }