private void Start() { data = GetComponent<WaveParticleData>(); if (data == null) { Debug.LogError("WaveParticleMotion can't exist on a GameObject without a WaveParticleData. Disabling."); enabled = false; } }
private void Start() { data = GetComponent<WaveParticleData>(); if (data == null) { Debug.LogError("WaveParticleMotion can't exist on a GameObject without a WaveParticleData. Disabling."); enabled = false; return; } renderer.sharedMaterial = (data.Height > 0) ? up : down; }