Example #1
0
 /// <summary>
 /// Called when we get a new buffer of recorded data
 /// </summary>
 private void Callback(IntPtr waveInHandle, WaveInterop.WaveMessage message, IntPtr userData, WaveHeader waveHeader, IntPtr reserved)
 {
     if (message == WaveInterop.WaveMessage.WaveInData)
     {
         var hBuffer = (GCHandle)waveHeader.userData;
         var buffer  = (WaveInBuffer)hBuffer.Target;
         if (buffer == null)
         {
             return;
         }
         if (recording)
         {
             lastReturnedBufferIndex = Array.IndexOf(buffers, buffer);
             RaiseDataAvailable(buffer);
             try
             {
                 buffer.Reuse();
             }
             catch (Exception e)
             {
                 recording = false;
                 RaiseRecordingStopped(e);
             }
         }
     }
 }
Example #2
0
        /// <summary>
        /// Called when we get a new buffer of recorded data
        /// </summary>
        private void Callback(IntPtr waveInHandle, WaveInterop.WaveMessage message, int userData, WaveHeader waveHeader, int reserved)
        {
            if (message == WaveInterop.WaveMessage.WaveInData)
            {
                GCHandle     hBuffer = (GCHandle)waveHeader.userData;
                WaveInBuffer buffer  = (WaveInBuffer)hBuffer.Target;

                length += buffer.BytesRecorded;
                if (DataAvailable != null)
                {
                    DataAvailable(this, new WaveInEventArgs(buffer.Data, buffer.BytesRecorded));
                }
                if (recording)
                {
                    buffer.Reuse();
                }
                else
                {
                    if (RecordingStopped != null)
                    {
                        RecordingStopped(this, EventArgs.Empty);
                    }
                }
            }
        }
Example #3
0
        protected override void WndProc(ref System.Windows.Forms.Message m)
        {
            WaveInterop.WaveMessage message = (WaveInterop.WaveMessage)m.Msg;

            switch (message)
            {
            case WaveInterop.WaveMessage.WaveOutDone:
            case WaveInterop.WaveMessage.WaveInData:
                IntPtr     hOutputDevice = m.WParam;
                WaveHeader waveHeader    = new WaveHeader();
                Marshal.PtrToStructure(m.LParam, waveHeader);
                waveCallback(hOutputDevice, message, IntPtr.Zero, waveHeader, IntPtr.Zero);
                break;

            case WaveInterop.WaveMessage.WaveOutOpen:
            case WaveInterop.WaveMessage.WaveOutClose:
            case WaveInterop.WaveMessage.WaveInClose:
            case WaveInterop.WaveMessage.WaveInOpen:
                waveCallback(m.WParam, message, IntPtr.Zero, null, IntPtr.Zero);
                break;

            default:
                base.WndProc(ref m);
                break;
            }
        }
Example #4
0
        /// <summary>
        /// Called when we get a new buffer of recorded data
        /// </summary>
        private void Callback(IntPtr waveInHandle, WaveInterop.WaveMessage message, IntPtr userData, WaveHeader waveHeader, IntPtr reserved)
        {
            if (message == WaveInterop.WaveMessage.WaveInData)
            {
                GCHandle     hBuffer   = (GCHandle)waveHeader.userData;
                WaveInBuffer buffer    = (WaveInBuffer)hBuffer.Target;
                Exception    exception = null;
                if (DataAvailable != null)
                {
                    DataAvailable(this, new WaveInEventArgs(buffer.Data, buffer.BytesRecorded));
                }
                if (recording)
                {
                    try
                    {
                        buffer.Reuse();
                    }
                    catch (Exception e)
                    {
                        recording = false;
                        exception = e;
                    }
                }

                if (!recording)
                {
                    RaiseRecordingStopped(exception);
                }
            }
        }
Example #5
0
        // Token: 0x06000841 RID: 2113 RVA: 0x00017AF0 File Offset: 0x00015CF0
        protected override void WndProc(ref Message m)
        {
            WaveInterop.WaveMessage msg = (WaveInterop.WaveMessage)m.Msg;
            switch (msg)
            {
            case WaveInterop.WaveMessage.WaveOutOpen:
            case WaveInterop.WaveMessage.WaveOutClose:
            case WaveInterop.WaveMessage.WaveInOpen:
            case WaveInterop.WaveMessage.WaveInClose:
                this.waveCallback(m.WParam, msg, IntPtr.Zero, null, IntPtr.Zero);
                return;

            case WaveInterop.WaveMessage.WaveOutDone:
            case WaveInterop.WaveMessage.WaveInData:
            {
                IntPtr     wparam     = m.WParam;
                WaveHeader waveHeader = new WaveHeader();
                Marshal.PtrToStructure(m.LParam, waveHeader);
                this.waveCallback(wparam, msg, IntPtr.Zero, waveHeader, IntPtr.Zero);
                return;
            }

            default:
                base.WndProc(ref m);
                return;
            }
        }
Example #6
0
 private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, IntPtr dwInstance, WaveHeader wavhdr, IntPtr dwReserved)
 {
     if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
     {
         WaveOutBuffer waveOutBuffer = (WaveOutBuffer)((GCHandle)wavhdr.userData).Target;
         Interlocked.Decrement(ref this.queuedBuffers);
         Exception e = null;
         if (this.PlaybackState == PlaybackState.Playing)
         {
             lock (this.waveOutLock)
             {
                 try
                 {
                     if (waveOutBuffer.OnDone())
                     {
                         Interlocked.Increment(ref this.queuedBuffers);
                     }
                 }
                 catch (Exception ex)
                 {
                     e = ex;
                 }
             }
         }
         if (this.queuedBuffers == 0)
         {
             if (this.callbackInfo.Strategy == WaveCallbackStrategy.FunctionCallback && this.playbackState == PlaybackState.Stopped)
             {
                 return;
             }
             this.playbackState = PlaybackState.Stopped;
             this.RaisePlaybackStoppedEvent(e);
         }
     }
 }
Example #7
0
 // made non-static so that playing can be stopped here
 private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, IntPtr dwInstance, WaveHeader wavhdr, IntPtr dwReserved)
 {
     if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
     {
         GCHandle      hBuffer = (GCHandle)wavhdr.userData;
         WaveOutBuffer buffer  = (WaveOutBuffer)hBuffer.Target;
         Interlocked.Decrement(ref queuedBuffers);
         Exception exception = null;
         // check that we're not here through pressing stop
         if (PlaybackState == PlaybackState.Playing)
         {
             // to avoid deadlocks in Function callback mode,
             // we lock round this whole thing, which will include the
             // reading from the stream.
             // this protects us from calling waveOutReset on another
             // thread while a WaveOutWrite is in progress
             lock (waveOutLock)
             {
                 try
                 {
                     if (buffer.OnDone())
                     {
                         Interlocked.Increment(ref queuedBuffers);
                     }
                 }
                 catch (Exception e)
                 {
                     // one likely cause is soundcard being unplugged
                     NAudioLogger.Instance.LogError(e.Message);
                     exception = e;
                 }
             }
         }
         if (queuedBuffers == 0)
         {
             if (callbackInfo.Strategy == WaveCallbackStrategy.FunctionCallback && playbackState == Wave.PlaybackState.Stopped)
             {
                 // the user has pressed stop
                 // DO NOT raise the playback stopped event from here
                 // since on the main thread we are still in the waveOutReset function
                 // Playback stopped will be raised elsewhere
             }
             else
             {
                 playbackState = PlaybackState.Stopped; // set explicitly for when we reach the end of the audio
                 RaisePlaybackStoppedEvent(exception);
             }
         }
     }
 }
Example #8
0
        // made non-static so that playing can be stopped here
        private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, IntPtr dwUser, WaveHeader wavhdr, IntPtr dwReserved)
        {
            if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
            {
                // check that we're not here through pressing stop
                GCHandle      hBuffer = (GCHandle)wavhdr.userData;
                WaveOutBuffer buffer  = (WaveOutBuffer)hBuffer.Target;

                lock (actionQueue)
                {
                    actionQueue.Enqueue(new WaveOutAction(WaveOutFunction.BufferDone, buffer));
                    workAvailable.Set();
                }

                // n.b. this was wrapped in an exception handler, but bug should be fixed now
            }
        }
Example #9
0
        // made non-static so that playing can be stopped here
        private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, Int32 dwUser, WaveHeader wavhdr, int dwReserved)
        {
            if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
            {
                GCHandle      hBuffer = (GCHandle)wavhdr.userData;
                WaveOutBuffer buffer  = (WaveOutBuffer)hBuffer.Target;
                // check that we're not here through pressing stop
                if (PlaybackState == PlaybackState.Playing)
                {
                    if (!buffer.OnDone())
                    {
                        playbackState = PlaybackState.Stopped;
                        RaisePlaybackStoppedEvent();
                    }
                }

                // n.b. this was wrapped in an exception handler, but bug should be fixed now
            }
        }
Example #10
0
        // made non-static so that playing can be stopped here
        private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, IntPtr dwInstance, WaveHeader wavhdr, IntPtr dwReserved)
        {
            if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
            {
                GCHandle      hBuffer = (GCHandle)wavhdr.userData;
                WaveOutBuffer buffer  = (WaveOutBuffer)hBuffer.Target;
                Interlocked.Decrement(ref queuedBuffers);
                // check that we're not here through pressing stop
                if (PlaybackState == PlaybackState.Playing)
                {
                    // to avoid deadlocks in Function callback mode,
                    // we lock round this whole thing, which will include the
                    // reading from the stream.
                    // this protects us from calling waveOutReset on another
                    // thread while a WaveOutWrite is in progress
                    lock (waveOutLock)
                    {
                        if (buffer.OnDone())
                        {
                            Interlocked.Increment(ref queuedBuffers);
                        }
                    }
                }
                if (queuedBuffers == 0)
                {
                    if (callbackInfo.Strategy == WaveCallbackStrategy.FunctionCallback && playbackState == Wave.PlaybackState.Stopped)
                    {
                        // the user has pressed stop
                        // DO NOT raise the playback stopped event from here
                        // since on the main thread we are still in the waveOutReset function
                        // Playback stopped will be raised elsewhere
                    }
                    else
                    {
                        RaisePlaybackStoppedEvent();
                    }
                }

                // n.b. this was wrapped in an exception handler, but bug should be fixed now
            }
        }
Example #11
0
 private void Callback(IntPtr waveInHandle, WaveInterop.WaveMessage message, IntPtr userData, WaveHeader waveHeader, IntPtr reserved)
 {
     if (message == WaveInterop.WaveMessage.WaveInData && this.recording)
     {
         WaveInBuffer waveInBuffer = (WaveInBuffer)((GCHandle)waveHeader.userData).Target;
         if (waveInBuffer == null)
         {
             return;
         }
         this.lastReturnedBufferIndex = Array.IndexOf <WaveInBuffer>(this.buffers, waveInBuffer);
         this.RaiseDataAvailable(waveInBuffer);
         try
         {
             waveInBuffer.Reuse();
         }
         catch (Exception e)
         {
             this.recording = false;
             this.RaiseRecordingStopped(e);
         }
     }
 }