void Update() { if (waveSpawner.GetComponent <WaveHandler>().getIsActive()) { attachedCounter.setCounted(0); return; } float tmp1 = waveSpawner.GetComponent <WaveHandler>().waveInterval; float tmp2 = waveSpawner.GetComponent <WaveHandler>().downTime.Elapsed.Seconds; float tmp3 = tmp1 - tmp2; attachedCounter.setCounted(tmp3); }