// Use this for initialization void Start () { waveManager = GameObject.Find("WaveManager").GetComponent<HeroWaveManager>(); waveGUIManager = GameObject.Find("WaveGUIManager").GetComponent<WaveGUIManager>(); monsterSpawners = GameObject.FindGameObjectsWithTag("MonsterSpawner"); particleManager = GameObject.Find("ParticleManager").GetComponent<ParticleManager>(); pausedSpawners = new List<MonsterSpawner>(8); pauseSprite = GameObject.Find("PauseToggleButton").GetComponent<tk2dSprite>(); }
void Awake() { spawners = new Dictionary<string, HeroSpawner>(); waves = new List<Wave>(8); currWave = 0; //We're not on any wave yet! timeSinceLastSpawn = 0.0f; //We haven't had anything spawn yet! timeUntilNextSpawn = 0.0f; //Locate all of the spawners and store them and their names into a Dictionary. GameObject[] spawnerObjects = GameObject.FindGameObjectsWithTag("Spawner"); foreach (GameObject spawnerObject in spawnerObjects) spawners.Add(spawnerObject.name, spawnerObject.GetComponent<HeroSpawner>()); //Link up with the managers we need. waveGUIManager = GameObject.Find("WaveGUIManager").GetComponent<WaveGUIManager>(); waveGUIManager.onStartWaveButtonPressed += HandleOnStartWaveButtonPressed; partyManager = GameObject.Find("PartyManager").GetComponent<HeroPartyManager>(); entityFactory = EntityFactory.GetInstance(); waveState = WaveState.WaitingToStartWave; setupNextWave = true; }