Example #1
0
    private void Save(WaveEditor waveEditor)
    {
        string path = EditorUtility.SaveFilePanelInProject("Save WaveData", "Wave", "asset", "Save WaveData");

        if (string.IsNullOrWhiteSpace(path))
        {
            return;
        }

        WaveData waveData = CreateInstance <WaveData>();

        waveData.startingPosition = waveEditor.transform.position;
        waveData.speed            = waveEditor.speed;
        waveData.fireCooldown     = waveEditor.fireCooldown;

        waveData.columns = new ColumnData[waveEditor.transform.childCount];
        for (int i = 0; i < waveEditor.transform.childCount; ++i)
        {
            Transform column = waveEditor.transform.GetChild(i);
            waveData.columns[i].enemies = new EnemyData[column.childCount];
            for (int j = 0; j < column.childCount; ++j)
            {
                Transform enemy = column.transform.GetChild(j);
                waveData.columns[i].enemies[j].prefab   = PrefabUtility.GetCorrespondingObjectFromSource(enemy.gameObject);
                waveData.columns[i].enemies[j].position = enemy.position - waveEditor.transform.position;
            }
        }

        AssetDatabase.CreateAsset(waveData, path);
        AssetDatabase.SaveAssets();
    }
Example #2
0
 static void Init()
 {
     //get existing open window or if none, make a new one:
     waveEditor = (WaveEditor)EditorWindow.GetWindowWithRect(typeof(WaveEditor), new Rect(0, 0, 800, 400), false, "Wave Settings");
     //automatically repaint whenever the scene has changed (for caution)
     waveEditor.autoRepaintOnSceneChange = true;
 }
 public void LoadNewWaveObject(int index)
 {
     currentWaveEditorObject = Instantiate(waveEditPrefabs[currentWaveIdx]) as GameObject;
     currentWaveEditor       = currentWaveEditorObject.GetComponent <WaveEditor>();
     currentWaveEditor.SetWaveEditorManager(this);
     currentWaveEditor.SetWorldManager(worldManager);
 }
Example #4
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        WaveEditor waveEditor = (WaveEditor)target;

        if (GUILayout.Button("Save Wave"))
        {
            Save(waveEditor);
        }

        if (GUILayout.Button("Load Wave"))
        {
            Load(waveEditor);
        }
    }
Example #5
0
    private void Load(WaveEditor waveEditor)
    {
        string path = EditorUtility.OpenFilePanelWithFilters("Load WaveData", "Assets/Prefabs/Levels", new string[] { "WaveData", "asset" });

        if (string.IsNullOrWhiteSpace(path))
        {
            return;
        }

        for (int i = waveEditor.transform.childCount - 1; i >= 0; --i)
        {
            DestroyImmediate(waveEditor.transform.GetChild(i).gameObject);
        }

        if (path.StartsWith(Application.dataPath))
        {
            path = "Assets" + path.Substring(Application.dataPath.Length);
        }

        WaveData waveData = AssetDatabase.LoadAssetAtPath <WaveData>(path);

        waveEditor.speed              = waveData.speed;
        waveEditor.fireCooldown       = waveData.fireCooldown;
        waveEditor.transform.position = waveData.startingPosition;

        foreach (ColumnData columnData in waveData.columns)
        {
            GameObject newColumn = new GameObject("Column");
            newColumn.transform.parent        = waveEditor.transform;
            newColumn.transform.localPosition = Vector3.zero;

            foreach (EnemyData enemyData in columnData.enemies)
            {
                GameObject newEnemy = (GameObject)PrefabUtility.InstantiatePrefab(enemyData.prefab, newColumn.transform);
                newEnemy.transform.localPosition = enemyData.position;
                newEnemy.SetActive(true);
            }
        }
    }
        // Called when this GLWidget has a valid GraphicsContext
        protected virtual void OnInitialized(object sender, WaveEditor.Viewport.Game e)
        {
            this.gameApp = new GameApp(this.Allocation.Width, this.Allocation.Height);
            this.gameApp.Initialize();

            // Use clock
            this.stopwatch = new global::System.Diagnostics.Stopwatch();

            if (this.Initialized != null)
            {
                this.Initialized(this, this.gameApp);
            }
        }
Example #7
0
    static void ShowEditor()
    {
        WaveEditor editor = EditorWindow.GetWindow <WaveEditor>();

        editor.Init();
    }
Example #8
0
    public Editor(Player player, GameObject parent) : base("Editor", parent)
    {
        session = new Session(new Player());
        session.Hide();

        waveData     = Assets.Get(Assets.WaveDataSets.Default);
        stageData    = Assets.Get(Assets.StageDataSets.Default);
        objectData   = Assets.Get(Assets.ObjectDataSets.Default);
        campaignData = Assets.Get(Assets.CampaignDataSets.Default);

        if (waveData == null)
        {
            waveData = Assets.Create <WaveData>(Assets.waveDataPath);
        }

        if (stageData == null)
        {
            stageData = Assets.Create <StageData>(Assets.stageDataPath);
        }

        if (campaignData == null)
        {
            campaignData = Assets.Create <CampaignData>(Assets.campaignDataPath);
        }

        if (objectData == null)
        {
            objectData = Assets.Create <ObjectData>(Assets.objectDataPath);
        }

        if (objectData.enemySets.Count == 0)
        {
            ScriptableObjects.Add(ScriptableObject.CreateInstance <EnemySet>(), objectData);
        }

        if (objectData.itemSets.Count == 0)
        {
            ScriptableObjects.Add(ScriptableObject.CreateInstance <ItemSet>(), objectData);
        }

        if (objectData.heroSets.Count == 0)
        {
            ScriptableObjects.Add(ScriptableObject.CreateInstance <HeroSet>(), objectData);
        }

        for (int i = objectData.enemySets[(int)Assets.ObjectDataSets.Default].enemyDefinitions.Count; (int)Definitions.Enemies.Count > i; i++)
        {
            ScriptableObjects.Add(ScriptableObject.CreateInstance <EnemyDefinition>().Initialize(((Definitions.Enemies)i).ToString(), 2, 1, (Definitions.Enemies)i), objectData.enemySets[(int)Assets.ObjectDataSets.Default]);
        }

        for (int i = objectData.heroSets[(int)Assets.ObjectDataSets.Default].heroDefinitions.Count; (int)Definitions.Heroes.Count > i; i++)
        {
            ScriptableObjects.Add(ScriptableObject.CreateInstance <HeroDefinition>().Initialize(((Definitions.Heroes)i).ToString(), 2, 1, (Definitions.Heroes)i), objectData.heroSets[(int)Assets.ObjectDataSets.Default]);
        }

        for (int i = objectData.itemSets[(int)Assets.ObjectDataSets.Default].itemDefinitions.Count; (int)Definitions.Items.Count > i; i++)
        {
            ScriptableObjects.Add(ScriptableObject.CreateInstance <ItemDefinition>().Initialize(((Definitions.Items)i).ToString(), 2, 1, (Definitions.Items)i), objectData.itemSets[(int)Assets.ObjectDataSets.Default]);
        }

        Definitions.Initialize(objectData);

        Add(testButton = new Button("Test", 1.5f, 0.5f, container, "Test",
                                    fontSize: 20,
                                    Enter: (Button button) => button.SetColor(stage != null && missionEditor.selectedMission != null ? Color.green : button.color),
                                    Stay: (Button button) =>
        {
            if (stage != null && missionEditor.selectedMission != null && Input.GetMouseButtonDown(0))
            {
                if (level == null)
                {
                    stage.conveyor.Show();
                    session.SetLevel(new Level(missionEditor.selectedMission.duration, showProgress: false));

                    for (int i = 0; missionEditor.selectedMission.waveDefinitions.Count > i; i++)
                    {
                        Wave wave = new Wave(missionEditor.selectedMission.waveTimes[i] * missionEditor.selectedMission.duration, stage);
                        level.Add(wave);

                        for (int j = 0; missionEditor.selectedMission.waveDefinitions[i].waveEvents.Count > j; j++)
                        {
                            switch ((WaveEvent.Type)missionEditor.selectedMission.waveDefinitions[i].waveEvents[j].type)
                            {
                            case WaveEvent.Type.SpawnEnemy:
                                wave.Add(new SpawnEnemyEvent(Definitions.Enemy((Definitions.Enemies)missionEditor.selectedMission.waveDefinitions[i].waveEvents[j].subType), missionEditor.selectedMission.waveDefinitions[i].waveEvents[j]));
                                break;
                            }
                        }
                    }

                    button.SetLabel("Stop");
                    button.SetPosition(saveButton.position);

                    saveButton.Hide();
                    saveButton.Disable();
                    objectsButton.Hide();
                    campaignButton.Hide();
                    stageEditor.HideStageSets();
                    stageEditor.HideStageEditor();
                    stageEditor.HideStageDefinitions();
                    missionEditor.HideMissionEditor();
                    waveEditor.HideWaveEventButtons();
                    session.Start();
                }
                else
                {
                    session.Stop();
                    stage.ClearLanes();
                    conveyor.Hide();
                    conveyor.Clear();
                    button.SetLabel("Test");
                    level.DestroyProgress();
                    session.SetLevel(null);
                    _heldItem = null;
                    _itemTime = 0;

                    saveButton.Show();
                    saveButton.Enable();
                    objectsButton.Show();
                    campaignButton.Show();
                    stageEditor.ShowStageSets();
                    stageEditor.ShowStageEditor();
                    missionEditor.ShowMissionEditor();
                    testButton.SetPosition(saveButton.position + Vector3.right * (saveButton.width));

                    if (waveEditor.selectedWaveDefinition != null)
                    {
                        waveEditor.ShowWaveEventButtons();
                    }
                }
            }
        },
                                    Exit: (Button button) => button.SetColor(Color.white)));


        Add(saveButton = new Button("Save", 1.5f, 0.5f, container, "Save",
                                    fontSize: 20,
                                    Enter: (Button button) => button.SetColor(Color.green),
                                    Stay: (Button button) =>
        {
            if (Input.GetMouseButtonDown(0))
            {
                EditorUtility.SetDirty(campaignData);
                EditorUtility.SetDirty(objectData);
                EditorUtility.SetDirty(stageData);
                EditorUtility.SetDirty(waveData);
                ScriptableObjects.Save();
            }
        },
                                    Exit: (Button button) => button.SetColor(Color.white)));

        saveButton.SetViewportPosition(new Vector2(0, 1));
        saveButton.SetPosition(saveButton.position + Vector3.up);
        testButton.SetPosition(saveButton.position + Vector3.right * (saveButton.width));
        testButton.Disable();
        testButton.Hide();

        Add(campaignButton = new Button("Campaigns", 2, 0.5f, container, "CampaignsButton",
                                        fontSize: 20,
                                        Enter: (Button button) => button.SetColor(button.selected ? button.color : Color.green),
                                        Stay: (Button button) =>
        {
            if (!button.selected && Input.GetMouseButtonDown(0))
            {
                ShowCampaignEditor();
            }
        },
                                        Exit: (Button button) => button.SetColor(button.selected ? button.color : Color.white)));

        campaignButton.SetViewportPosition(new Vector2(1, 1));
        campaignButton.SetPosition(campaignButton.position + (Vector3.left * campaignButton.width) + Vector3.up);

        Add(objectsButton = new Button("Objects", 2, 0.5f, container, "ObjectsButton",
                                       fontSize: 20,
                                       Enter: (Button button) => button.SetColor(button.selected ? button.color : Color.green),
                                       Stay: (Button button) =>
        {
            if (!button.selected && Input.GetMouseButtonDown(0))
            {
                ShowObjectEditors();
            }
        },
                                       Exit: (Button button) => button.SetColor(button.selected ? button.color : Color.white)));

        objectsButton.SetPosition(campaignButton.position + Vector3.left * (objectsButton.width));

        Add(campaignMapEditor = new CampaignMapEditor(this, container));
        Add(campaignEditor    = new CampaignEditor(this, Vector3.zero, container));
        Add(timelineEditor    = new TimelineEditor(this, container));
        Add(missionEditor     = new MissionEditor(this, container));
        Add(stageEditor       = new StageEditor(this, container));
        Add(enemyEditor       = new EnemyEditor(this, container));
        Add(waveEditor        = new WaveEditor(this, container));
        Add(itemEditor        = new ItemEditor(this, container));
        Add(heroEditor        = new HeroEditor(this, container));
        ShowCampaignEditor();
    }