private static void ChoiceTeam() { Wating.TeamChoice(); Outputs.Log("选择队伍中"); string teamBmp = "team" + team.ToString(); string teamHoverBmp = "team" + team.ToString() + "_hover"; if (!Operation.FindPic(teamHoverBmp)) { int x, y; if (Operation.FindPic(teamBmp, out x, out y)) { Operation.Click(x, 15, y, 15, 250); Utils.Delay(250); if (!Operation.FindPic(teamHoverBmp)) { End("选择队伍" + team.ToString() + "失败"); } } else { End("选择队伍" + team.ToString() + "失败"); } } Utils.Delay(250); }
public static bool Execution() { int d = 10; Wating.Home(); while (d > 0) { Outputs.Log((d * 30).ToString() + "秒后刷新"); Utils.Delay(30000); d--; } SwitchScene.HomeToSupply(); SwitchScene.SupplyToHome(); return(true); }
private static void ChoicePoint() { Outputs.Log("选择关卡中"); int seaArea = Process.seaArea; int point = Process.point; int x, y; if (point > 0 && point <= 4) { Operation.Click(200 + (point + 1) % 2 * 500, 250, 220 + Convert.ToInt32(Math.Floor(Convert.ToDouble(point / 3))) * 220, 0, 0); } else { if (Operation.FindPic("前往扩展海域", out x, out y)) { Operation.Click(x, 70, y, 80, 0); Utils.Delay(500); Operation.Click(200, 900, (point - 5) * 144 + 220, 100, 0); } else { End("没有扩展海域"); } } Wating.AttackInfo(); //string pointBmp = "图" + seaArea.ToString() + "-" + point.ToString() + "作战名"; //if (!Operation.FindPic("B", pointBmp)) //{ // End("选择关卡失败" + pointBmp, true); //} if (!Operation.FindPic("D", new string[] { "出击决定", "出击决定_hover" }, out x, out y)) { End("当前无法出击"); } Operation.Click(x, 240, y, 40, 0); Outputs.Log("选择关卡" + seaArea + "-" + point); Utils.Delay(500); }
public static bool Execution() { int fixing = 0; bool fastFix = false; bool hasFixed = false; if (!Process.isFix) { Outputs.Log("不需要修理"); return(false); } SwitchScene.HomeToDock(); try { while (Operation.FindPic(new string[] { "空船坞", "空船坞_hover" }, out int x, out int y)) { Operation.Click(x, 220, y, 50, 250); Wating.ShipChoice(); if (Process.fix == 1) { Operation.FindPic("修理大破", 0.6, out x, out y); fixing = 1;// 修理大破 } if (Process.fix == 2) { if (Operation.FindPic("修理大破", 0.6, out x, out y)) { fixing = 1;// 修理大破 } else if (Operation.FindPic("修理中破", 0.6, out x, out y)) { fixing = 2;// 修理中破 } } if (Process.fix == 3) { if (Operation.FindPic("修理大破", 0.6, out x, out y)) { fixing = 1;// 修理大破 } else if (Operation.FindPic("修理中破", 0.6, out x, out y)) { fixing = 2;// 修理中破 } else if (Operation.FindPic("修理小破", 0.6, out x, out y)) { fixing = 3;// 修理小破 } } if (x < 0 && y < 0) { Process.isFix = false; End("没有需要修理的舰娘", 1); } Operation.Click(x - 400, 450, y, 35, 250); Wating.ShipStatus(); if (fixing == 1 && Process.bigFastFix || fixing == 2 && Process.middleFastFix || fixing == 3 && Process.smallFastFix) { fastFix = true; } if (fastFix) { if (!Operation.FindPic("高速修复", out x, out y)) { End("高速修复失败", 2); } Operation.Click(x, 100, y, 25, 0); Utils.Delay(500); if (!Operation.FindPic("高速修复_hover")) { End("高速修复失败", 2); } } if (!Operation.FindPic("D", "入渠开始", out x, out y)) { End("入渠失败", 2); } Operation.Click(x, 200, y, 60, 250); Wating.ShipFixConfirm(); Operation.FindPic("F", "入渠确定", out x, out y); Operation.Click(x, 140, y, 30, 250); Wating.Dock(); hasFixed = true; Process.watiFix = false; if (fastFix) { Utils.Delay(5000);// 等待快速修复的动画 } Utils.Delay(1000); } if (!hasFixed) { Process.watiFix = true; End("暂无船位"); } Process.isFix = false; } catch (FixException) { } SwitchScene.DockToHome(); return(true); }
public static bool Execution() { Wating.Home(); int x, y; if (!Operation.FindPic("远征归来", out x, out y)) { Outputs.Log("没有远征"); return(false); } else { Outputs.Log("远征归来"); Operation.Click(x, 100, y + 20, 80, 250); bool w1 = true; while (w1) { if (Operation.FindPic("次", out x, out y)) { Outputs.Log("远征结算"); Operation.Click(x, 40, y, 40, 250); w1 = false; bool w2 = true; while (w2) { if (Operation.FindPic("次", out x, out y)) { if (Operation.FindPic("远征归来2队", out x, out y)) { Process.supplyTeam[1] = true; if (Process.expedition[0] != 0) { Process.expeditionTeam[0] = true; } Outputs.Log("远征2队归来"); Operation.Click(x, 40, y, 40, 250); } if (Operation.FindPic("远征归来3队", out x, out y)) { Process.supplyTeam[2] = true; if (Process.expedition[1] != 0) { Process.expeditionTeam[1] = true; } Outputs.Log("远征3队归来"); Operation.Click(x, 40, y, 40, 250); } if (Operation.FindPic("远征归来4队", out x, out y)) { Process.supplyTeam[3] = true; if (Process.expedition[2] != 0) { Process.expeditionTeam[2] = true; } Outputs.Log("远征4队归来"); Operation.Click(x, 40, y, 40, 250); } w2 = false; } Utils.Delay(1000); } } Utils.Delay(1000); } } return(true); }