Inheritance: SectionMaterial
Example #1
0
    //gets the tower type
    public void ShowInfo(string type)
    {
        string tooltip = string.Empty;

        switch (type)
        {
        case "Fire":
            FireTower fire = towerPrefab.GetComponentInChildren <FireTower>();
            tooltip = string.Format("<color=#ffa500ff><size=20><b>Fire</b></size></color>\n" +
                                    "Damage: {0} \n" +
                                    "Range: {5} \n" +
                                    "Proc: {1}%\n" +
                                    "Debuff duration: {2}sec \n" +
                                    "Tick time: {3} sec \n" +
                                    "Tick damage: {4}\n" +
                                    "Can apply a DOT to the target",
                                    fire.Damage, fire.Proc, fire.DebuffDuration, fire.TickTime, fire.TickDamage, fire.Range);
            break;

        case "Water":
            WaterTower water = towerPrefab.GetComponentInChildren <WaterTower>();
            tooltip = string.Format("<color=#00ffffff><size=20><b>Water</b></size></color>\n" +
                                    "Damage: {0}\n" +
                                    "Proc: {1}% \n" +
                                    "Debuff duration: {2}sec \n" +
                                    "Slowing factor: {3} \n" +
                                    "Has a chance to slow down the target",
                                    water.Damage, water.Proc, water.DebuffDuration, water.SlowingFactor);

            break;

        case "Poison":
            PoisonTower poison = towerPrefab.GetComponentInChildren <PoisonTower>();
            tooltip = string.Format("<color=#00ff00ff><size=20><b>Poison</b></size></color>\n" +
                                    "Damage: {0} \n" +
                                    "Proc: {1}%\n" +
                                    "Debuff duration: {2}sec \n" +
                                    "Tick time: {3} sec \n" +
                                    "Splash damage: {4}\n" +
                                    "Can apply dripping poison",
                                    poison.Damage, poison.Proc, poison.DebuffDuration, poison.TickTime, poison.SplashDamage);
            break;

        case "Earth":
            EarthTower earth = towerPrefab.GetComponentInChildren <EarthTower>();
            tooltip = string.Format("<color=#8b4513ff><size=20><b>Earth</b></size></color>\n" +
                                    "Damage: {0} \n" +
                                    "Proc: {1}%\n" +
                                    "Debuff duration: {2}sec\n" +
                                    "Has a chance to stun the target",
                                    earth.Damage, earth.Proc, earth.DebuffDuration);
            break;
        }

        GameManager.Instance.SetToolTipText(tooltip);
        GameManager.Instance.ShowStats();
    }
Example #2
0
        public WaterTower AddWaterTower(int size)
        {
            var element = new WaterTower(Guid.NewGuid(), size);

            this.waterConsumer.Link(element.WaterProducer);

            element.Start();

            this.AddElement(element);

            return(element);
        }