Example #1
0
    void OnTriggerExit2D(Collider2D other)
    {
        WaterTileObject waterObj = other.GetComponent <WaterTileObject>();

        if (waterObj != null)
        {
            //hit some water, freeze it
            waterObj.frozenCount -= 1;             //release lock on freeze effect
        }
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        WaterTileObject waterObj = other.GetComponent <WaterTileObject>();

        if (waterObj != null)
        {
            //hit some water, freeze it
            waterObj.Freeze();
            waterObj.frozenCount += 1;             //place a lock on freeze effect until we leave collision
        }
    }
Example #3
0
    //function assigned to attack hitbox delegate. Called whenever hitbox hits something.
    public void FreezeObject(GameObject hitObj)
    {
        Actor           actor    = hitObj.GetComponent <Actor>();
        WaterTileObject waterObj = hitObj.GetComponent <WaterTileObject>();

        if (actor != null)
        {
            actor.ModifyEffect(Effect.Freeze, freezeTime);
        }
        if (waterObj != null)
        {
            waterObj.Freeze();
        }
    }