// Constructors public LBWater() { // Assign a unique identifier GUID = System.Guid.NewGuid().ToString(); // Assign default values waterLevel = 0f; waterPosition = Vector3.zero; waterSize = new Vector2(100f, 100f); keepPrefabAspectRatio = false; name = "secondary water"; isPrimaryWater = false; waterPrefabName = "unknown"; waterPrefabPath = string.Empty; meshBoundsRect = new Rect(); meshScale = new Vector3(1f, 1f, 1f); resizingMode = WaterResizingMode.TransformScaling; meshResizingMode = WaterMeshResizingMode.Custom; waterCausticList = null; isDisabled = false; isRiver = false; riverMaterial = null; flowMapTexture = null; riverFlowSpeed = 1.5f; isUnderWaterFXEnabled = false; underWaterFXPrefabName = "unknown"; underWaterFXPrefabPath = string.Empty; waterMaterial = null; }
/// <summary> /// Clone constructor /// </summary> public LBWater(LBWater lbWater, bool useNewGUID) { // Assign a unique identifier if (useNewGUID) { GUID = System.Guid.NewGuid().ToString(); } else { this.GUID = lbWater.GUID; } // Assign default values waterLevel = lbWater.waterLevel; waterPosition = lbWater.waterPosition; waterSize = lbWater.waterSize; keepPrefabAspectRatio = lbWater.keepPrefabAspectRatio; name = lbWater.name; isPrimaryWater = lbWater.isPrimaryWater; waterPrefabName = lbWater.waterPrefabName; waterPrefabPath = lbWater.waterPrefabPath; meshBoundsRect = lbWater.meshBoundsRect; meshScale = lbWater.meshScale; resizingMode = lbWater.resizingMode; meshResizingMode = lbWater.meshResizingMode; if (waterCausticList != null) { waterCausticList = new List <LBWaterCaustics>(lbWater.waterCausticList); } else { waterCausticList = null; } isDisabled = lbWater.isDisabled; isRiver = lbWater.isRiver; riverMaterial = lbWater.riverMaterial; flowMapTexture = lbWater.flowMapTexture; riverFlowSpeed = lbWater.riverFlowSpeed; isUnderWaterFXEnabled = lbWater.isUnderWaterFXEnabled; underWaterFXPrefabName = lbWater.underWaterFXPrefabName; underWaterFXPrefabPath = lbWater.underWaterFXPrefabPath; // Changed v1.4.4 (To create a true clone we should create a new copy of the material) // This will break any links with the original material. Not sure if we want to do this... //waterMaterial = lbWater.waterMaterial; if (waterMaterial != null) { waterMaterial = new Material(lbWater.waterMaterial); } else { waterMaterial = null; } }