public override void OnServerDisconnect(NetworkConnection conn) { WaterFieldPlayer player = conn.identity.GetComponent <WaterFieldPlayer>(); Players.Remove(player); base.OnServerDisconnect(conn); }
public override void OnServerAddPlayer(NetworkConnection conn) { base.OnServerAddPlayer(conn); WaterFieldPlayer player = conn.identity.GetComponent <WaterFieldPlayer>(); Players.Add(player); player.SetPartyOwner(Players.Count == 1); }