Example #1
0
    private void OnGroundComplete(GND.Mesh mesh)
    {
        width  = mesh.width;
        height = mesh.height;

        Ground ground = new Ground();

        ground.BuildMesh(mesh);
        ground.InitTextures(mesh);
        ground.Render();

        if (mesh.waterVertCount > 0)
        {
            water = new Water();
            water.InitTextures(mesh, world.water);
            water.BuildMesh(mesh);
        }

        //initialize sounds
        for (int i = 0; i < world.sounds.Count; i++)
        {
            world.sounds[i].pos[0] += mesh.width;
            world.sounds[i].pos[1] *= -1;
            world.sounds[i].pos[2] += mesh.height;
            //world.sounds[i].pos[2] = tmp;
            world.sounds[i].range *= 0.3f;
            world.sounds[i].tick   = 0;
        }

        groundCompleted = true;
    }