void Start() { var closeEnemies = Enemy.Enemies.OrderBy(x => (x.transform.position - transform.position).magnitude ); _possibleTarget = closeEnemies.FirstOrDefault()?.gameObject; _wasdMovement = GetComponent <WasdMovement>(); _playerBody = GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { _movement = GetComponent <WasdMovement>(); playerBody = GetComponent <Rigidbody>(); }