Example #1
0
    void Start()
    {
        var closeEnemies = Enemy.Enemies.OrderBy(x =>
                                                 (x.transform.position - transform.position).magnitude
                                                 );

        _possibleTarget = closeEnemies.FirstOrDefault()?.gameObject;
        _wasdMovement   = GetComponent <WasdMovement>();
        _playerBody     = GetComponent <Rigidbody>();
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     _movement  = GetComponent <WasdMovement>();
     playerBody = GetComponent <Rigidbody>();
 }